+ _scene = new ChatScene(filter, filter->idString(), this);
+ connect(_scene, SIGNAL(heightChanged(qreal)), this, SLOT(sceneHeightChanged(qreal)));
+ setScene(_scene);
+
+ connect(verticalScrollBar(), SIGNAL(sliderPressed()), this, SLOT(sliderPressed()));
+ connect(verticalScrollBar(), SIGNAL(sliderReleased()), this, SLOT(sliderReleased()));
+ connect(verticalScrollBar(), SIGNAL(valueChanged(int)), this, SLOT(verticalScrollbarChanged(int)));