#include "messagefilter.h"
#include "quasselui.h"
-ChatView::ChatView(Buffer *buf, QWidget *parent) : QGraphicsView(parent), AbstractChatView() {
+ChatView::ChatView(Buffer *buf, QWidget *parent)
+ : QGraphicsView(parent),
+ AbstractChatView()
+{
QList<BufferId> filterList;
filterList.append(buf->bufferInfo().bufferId());
MessageFilter *filter = new MessageFilter(Client::messageModel(), filterList, this);
}
-ChatView::ChatView(MessageFilter *filter, QWidget *parent) : QGraphicsView(parent), AbstractChatView() {
+ChatView::ChatView(MessageFilter *filter, QWidget *parent)
+ : QGraphicsView(parent),
+ AbstractChatView()
+{
init(filter);
}
_scene = new ChatScene(filter, filter->idString(), this);
connect(_scene, SIGNAL(heightChanged(qreal)), this, SLOT(sceneHeightChanged(qreal)));
setScene(_scene);
-}
-
-ChatView::~ChatView() {
-}
-
-
-ChatScene *ChatView::scene() const {
- return _scene;
+ connect(verticalScrollBar(), SIGNAL(sliderPressed()), this, SLOT(sliderPressed()));
+ connect(verticalScrollBar(), SIGNAL(sliderReleased()), this, SLOT(sliderReleased()));
+ connect(verticalScrollBar(), SIGNAL(valueChanged(int)), this, SLOT(verticalScrollbarChanged(int)));
}
void ChatView::resizeEvent(QResizeEvent *event) {
if(scrollable) verticalScrollBar()->setValue(verticalScrollBar()->maximum());
}
-void ChatView::clear()
-{
+void ChatView::setBufferForBacklogFetching(BufferId id) {
+ scene()->setBufferForBacklogFetching(id);
+}
+
+void ChatView::sliderPressed() {
+ verticalScrollbarChanged(verticalScrollBar()->value());
+}
+
+void ChatView::sliderReleased() {
+ if(scene()->isFetchingBacklog()) scene()->setIsFetchingBacklog(false);
+}
+
+void ChatView::verticalScrollbarChanged(int newPos) {
+ Q_UNUSED(newPos);
+ if(!scene()->isBacklogFetchingEnabled()) return;
+
+ QAbstractSlider *vbar = verticalScrollBar();
+ if(!vbar)
+ return;
+ if(vbar->isSliderDown()) {
+ /*
+ int relativePos = 100;
+ if(vbar->maximum() - vbar->minimum() != 0)
+ relativePos = (newPos - vbar->minimum()) * 100 / (vbar->maximum() - vbar->minimum());
+ scene()->setIsFetchingBacklog(relativePos < 20);
+ */
+ scene()->setIsFetchingBacklog(vbar->value() == vbar->minimum());
+ }
}