Quassel now handles even huge ChatScenes without slowing to a crawl.
[quassel.git] / src / qtui / chatview.cpp
index f76cf2a..a458254 100644 (file)
 #include "quasselui.h"
 
 ChatView::ChatView(Buffer *buf, QWidget *parent) : QGraphicsView(parent), AbstractChatView() {
+  setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
+  setOptimizationFlags(QGraphicsView::DontClipPainter
+      |QGraphicsView::DontSavePainterState
+      |QGraphicsView::DontAdjustForAntialiasing);
   _scene = new ChatScene(Client::messageModel(), this);
+  connect(_scene, SIGNAL(heightChanged(int)), this, SLOT(sceneHeightChanged(int)));
+  //_scene->setWidth(width());
   setScene(_scene);
-
-  //QGraphicsTextItem *item = scene()->addText(buf->bufferInfo().bufferName());
+  setSceneRect(0, 0, width(), 0);
 
 }
 
@@ -45,6 +50,14 @@ ChatScene *ChatView::scene() const {
   return _scene;
 }
 
+void ChatView::resizeEvent(QResizeEvent *event) {
+  scene()->setWidth(event->size().width());
+  qDebug() << "resize";
+}
+
+void ChatView::sceneHeightChanged(int h) {
+  setSceneRect(0, 0, width(), h);
+}
 
 void ChatView::clear()
 {