_scene = new ChatScene(filter, filter->idString(), viewport()->width() - 2, this); // see below: resizeEvent()
connect(_scene, SIGNAL(sceneHeightChanged(qreal)), this, SLOT(sceneHeightChanged(qreal)));
_scene = new ChatScene(filter, filter->idString(), viewport()->width() - 2, this); // see below: resizeEvent()
connect(_scene, SIGNAL(sceneHeightChanged(qreal)), this, SLOT(sceneHeightChanged(qreal)));