_scrollTimer.setSingleShot(true);
connect(&_scrollTimer, SIGNAL(timeout()), SLOT(scrollTimerTimeout()));
- _scene = new ChatScene(filter, filter->idString(), viewport()->width() - 2, this); // see below: resizeEvent()
+ _scene = new ChatScene(filter, filter->idString(), viewport()->width() - 4, this); // see below: resizeEvent()
connect(_scene, SIGNAL(sceneRectChanged(const QRectF &)), this, SLOT(sceneRectChanged(const QRectF &)));
connect(_scene, SIGNAL(lastLineChanged(QGraphicsItem *, qreal)), this, SLOT(lastLineChanged(QGraphicsItem *, qreal)));
connect(_scene, SIGNAL(mouseMoveWhileSelecting(const QPointF &)), this, SLOT(mouseMoveWhileSelecting(const QPointF &)));