Bring back workaround for the unwanted scroll-on-bufferswitch
[quassel.git] / src / qtui / chatview.cpp
index 6e40c09..4a5e286 100644 (file)
@@ -21,7 +21,6 @@
 #include <QGraphicsTextItem>
 #include <QScrollBar>
 
-#include "buffer.h"
 #include "chatlinemodelitem.h"
 #include "chatscene.h"
 #include "chatview.h"
 #include "messagefilter.h"
 #include "quasselui.h"
 
-ChatView::ChatView(Buffer *buf, QWidget *parent)
+ChatView::ChatView(BufferId bufferId, QWidget *parent)
   : QGraphicsView(parent),
     AbstractChatView()
 {
   QList<BufferId> filterList;
-  filterList.append(buf->bufferInfo().bufferId());
+  filterList.append(bufferId);
   MessageFilter *filter = new MessageFilter(Client::messageModel(), filterList, this);
   init(filter);
-
 }
 
 ChatView::ChatView(MessageFilter *filter, QWidget *parent)
@@ -52,55 +50,44 @@ void ChatView::init(MessageFilter *filter) {
   setAlignment(Qt::AlignBottom);
   setInteractive(true);
 
-  _scene = new ChatScene(filter, filter->idString(), this);
-  connect(_scene, SIGNAL(heightChanged(qreal)), this, SLOT(sceneHeightChanged(qreal)));
+  _scene = new ChatScene(filter, filter->idString(), viewport()->width() - 2, this); // see below: resizeEvent()
+  connect(_scene, SIGNAL(sceneHeightChanged(qreal)), this, SLOT(sceneHeightChanged(qreal)));
   setScene(_scene);
 
-  connect(verticalScrollBar(), SIGNAL(sliderPressed()), this, SLOT(sliderPressed()));
-  connect(verticalScrollBar(), SIGNAL(sliderReleased()), this, SLOT(sliderReleased()));
+  _lastScrollbarPos = verticalScrollBar()->maximum();
   connect(verticalScrollBar(), SIGNAL(valueChanged(int)), this, SLOT(verticalScrollbarChanged(int)));
 }
 
 void ChatView::resizeEvent(QResizeEvent *event) {
-  scene()->setWidth(event->size().width() - 2);  // FIXME figure out why we have to hardcode the -2 here
+  QGraphicsView::resizeEvent(event);
+  scene()->setWidth(viewport()->width() - 2);  // FIXME figure out why we have to hardcode the -2 here -> Qt-Bug most probably
   verticalScrollBar()->setValue(verticalScrollBar()->maximum());
 }
 
-void ChatView::sceneHeightChanged(qreal h) {
-  Q_UNUSED(h)
-  bool scrollable = qAbs(verticalScrollBar()->value() - verticalScrollBar()->maximum()) <= 2; // be a bit tolerant here, also FIXME (why we need this?)
-  setSceneRect(scene()->sceneRect());
-  if(scrollable) verticalScrollBar()->setValue(verticalScrollBar()->maximum());
-}
-
-void ChatView::setBufferForBacklogFetching(BufferId id) {
-  scene()->setBufferForBacklogFetching(id);
-}
-
-void ChatView::sliderPressed() {
-  verticalScrollbarChanged(verticalScrollBar()->value());
-}
-
-void ChatView::sliderReleased() {
-  if(scene()->isFetchingBacklog()) scene()->setIsFetchingBacklog(false);
+void ChatView::sceneHeightChanged(qreal dh) {
+  QAbstractSlider *vbar = verticalScrollBar();
+  Q_ASSERT(vbar);
+  if(vbar->maximum() - vbar->value() <= dh + 5) // in case we had scrolled only about half a line to the bottom we allow a grace of 5
+    vbar->setValue(vbar->maximum());
 }
 
 void ChatView::verticalScrollbarChanged(int newPos) {
-  Q_UNUSED(newPos);
-  if(!scene()->isBacklogFetchingEnabled()) return;
-
   QAbstractSlider *vbar = verticalScrollBar();
-  if(!vbar)
-    return;
-  if(vbar->isSliderDown()) {
-    /*
+  Q_ASSERT(vbar);
+
+  if(vbar->maximum() - vbar->value() <= 5) // FIXME workaround the fact that the view gets scrolled up a few px on buffer change
+    vbar->setValue(vbar->maximum());
+
+  if(newPos < _lastScrollbarPos) {
     int relativePos = 100;
     if(vbar->maximum() - vbar->minimum() != 0)
       relativePos = (newPos - vbar->minimum()) * 100 / (vbar->maximum() - vbar->minimum());
-    scene()->setIsFetchingBacklog(relativePos < 20);
-    */
-    scene()->setIsFetchingBacklog(vbar->value() == vbar->minimum());
+
+    if(relativePos < 20) {
+      scene()->requestBacklog();
+    }
   }
+  _lastScrollbarPos = newPos;
 }
 
 MsgId ChatView::lastMsgId() const {
@@ -111,6 +98,5 @@ MsgId ChatView::lastMsgId() const {
   if(!model || model->rowCount() == 0)
     return MsgId();
 
-  
   return model->data(model->index(model->rowCount() - 1, 0), MessageModel::MsgIdRole).value<MsgId>();
 }