#include <QSet>
#include "columnhandleitem.h"
-
+#include "messagefilter.h"
class AbstractUiMsg;
class ChatItem;
int sectionByScenePos(int x);
inline int sectionByScenePos(const QPoint &pos) { return sectionByScenePos(pos.x()); }
inline bool isSingleBufferScene() const { return _singleBufferScene; }
+ inline bool containsBuffer(const BufferId &id) const;
inline ChatLine *chatLine(int row) { return (row < _lines.count()) ? _lines[row] : 0; }
- inline QRectF firstColumnHandleRect() const { return firstColHandle->boundingRect().translated(firstColHandle->x(), 0); }
- inline QRectF secondColumnHandleRect() const { return secondColHandle->boundingRect().translated(secondColHandle->x(), 0); }
+ inline ColumnHandleItem *firstColumnHandle() const { return firstColHandle; }
+ inline ColumnHandleItem *secondColumnHandle() const { return secondColHandle; }
public slots:
void setWidth(qreal, bool forceReposition = false);
QList<ChatLine *> _lines;
bool _singleBufferScene;
+ // calls to QChatScene::sceneRect() are very expensive. As we manage the scenerect ourselves
+ // we store the size in a member variable.
+ QRectF _sceneRect;
+ void updateSceneRect(const QRectF &rect);
+
ColumnHandleItem *firstColHandle, *secondColHandle;
qreal firstColHandlePos, secondColHandlePos;
int _lastBacklogSize;
};
+bool ChatScene::containsBuffer(const BufferId &id) const {
+ return qobject_cast<MessageFilter*>(model()) ? qobject_cast<MessageFilter*>(model())->containsBuffer(id) : false;
+}
+
#endif