#include <QGraphicsScene>
#include <QSet>
+#include "types.h"
+
class AbstractUiMsg;
class Buffer;
+class BufferId;
class ChatItem;
class ChatLine;
class ColumnHandleItem;
ChatScene(QAbstractItemModel *model, const QString &idString, QObject *parent);
virtual ~ChatScene();
- Buffer *buffer() const;
inline QAbstractItemModel *model() const { return _model; }
inline QString idString() const { return _idString; }
+ inline bool isFetchingBacklog() const;
+ inline bool isBacklogFetchingEnabled() const;
+ inline BufferId bufferForBacklogFetching() const;
+
public slots:
void setWidth(qreal);
ChatItem *selectingItem() const { return _selectingItem; }
void startGlobalSelection(ChatItem *item, const QPointF &itemPos);
+ void setIsFetchingBacklog(bool);
+ inline void setBufferForBacklogFetching(BufferId buffer);
+
signals:
void heightChanged(qreal height);
protected slots:
void rowsInserted(const QModelIndex &, int, int);
+ void modelReset();
private slots:
void rectChanged(const QRectF &);
private:
void updateSelection(const QPointF &pos);
QString selectionToString() const;
+ void requestBacklogIfNeeded();
QString _idString;
qreal _width, _height;
int _selectionStart;
int _selectionEnd;
bool _isSelecting;
+
+ bool _fetchingBacklog;
+ BufferId _backlogFetchingBuffer;
+ MsgId _lastBacklogOffset;
+ int _lastBacklogSize;
};
+bool ChatScene::isFetchingBacklog() const {
+ return _fetchingBacklog;
+}
+
+bool ChatScene::isBacklogFetchingEnabled() const {
+ return _backlogFetchingBuffer.isValid();
+}
+
+BufferId ChatScene::bufferForBacklogFetching() const {
+ return _backlogFetchingBuffer;
+}
+
+void ChatScene::setBufferForBacklogFetching(BufferId buf) {
+ _backlogFetchingBuffer = buf;
+}
+
#endif