#include "types.h"
class AbstractUiMsg;
-class BufferId;
class ChatItem;
class ChatLine;
class ColumnHandleItem;
int sectionByScenePos(int x);
inline int sectionByScenePos(const QPoint &pos) { return sectionByScenePos(pos.x()); }
inline bool isSingleBufferScene() const { return _singleBufferScene; }
+ inline ChatLine *chatLine(int row) { return (row < _lines.count()) ? _lines[row] : 0; }
public slots:
void setWidth(qreal);
void setSelectingItem(ChatItem *item);
ChatItem *selectingItem() const { return _selectingItem; }
void startGlobalSelection(ChatItem *item, const QPointF &itemPos);
+ void putToClipboard(const QString &);
void setIsFetchingBacklog(bool);
inline void setBufferForBacklogFetching(BufferId buffer);
ColumnHandleItem *firstColHandle, *secondColHandle;
qreal firstColHandlePos, secondColHandlePos;
- ChatItem *_selectingItem, *_lastItem;
- QSet<ChatLine *> _selectedItems;
+ ChatItem *_selectingItem;
int _selectionStartCol, _selectionMinCol;
int _selectionStart;
int _selectionEnd;
+ int _firstSelectionRow, _lastSelectionRow;
bool _isSelecting;
bool _fetchingBacklog;