int defaultFirstColHandlePos = defaultSettings.value("FirstColumnHandlePos", 80).toInt();
int defaultSecondColHandlePos = defaultSettings.value("SecondColumnHandlePos", 200).toInt();
- ChatViewSettings viewSettings(idString);
+ ChatViewSettings viewSettings(this);
firstColHandlePos = viewSettings.value("FirstColumnHandlePos", defaultFirstColHandlePos).toInt();
secondColHandlePos = viewSettings.value("SecondColumnHandlePos", defaultSecondColHandlePos).toInt();
if(width == sceneRect().width() && !forceReposition)
return;
+ // clock_t startT = clock();
qreal oldHeight = sceneRect().height();
qreal y = sceneRect().y();
qreal linePos = y;
qreal dh = height - oldHeight;
if(dh > 0)
emit sceneHeightChanged(dh);
+
+ // clock_t endT = clock();
+ // qDebug() << "resized" << _lines.count() << "in" << (float)(endT - startT) / CLOCKS_PER_SEC << "sec";
}
void ChatScene::handlePositionChanged(qreal xpos) {
secondColHandlePos = xpos;
}
- ChatViewSettings viewSettings(idString());
+ ChatViewSettings viewSettings(this);
viewSettings.setValue("FirstColumnHandlePos", firstColHandlePos);
viewSettings.setValue("SecondColumnHandlePos", secondColHandlePos);
}
void ChatScene::setHandleXLimits() {
- firstColHandle->setXLimits(0, secondColumnHandleRect().left());
- secondColHandle->setXLimits(firstColumnHandleRect().right(), width() - minContentsWidth);
+ firstColHandle->setXLimits(0, secondColHandle->sceneLeft());
+ secondColHandle->setXLimits(firstColHandle->sceneRight(), width() - minContentsWidth);
}
void ChatScene::setSelectingItem(ChatItem *item) {
void ChatScene::updateSelection(const QPointF &pos) {
// This is somewhat hacky... we look at the contents item that is at the cursor's y position (ignoring x), since
// it has the full height. From this item, we can then determine the row index and hence the ChatLine.
- ChatItem *contentItem = static_cast<ChatItem *>(itemAt(QPointF(secondColumnHandleRect().right() + 1, pos.y())));
+ ChatItem *contentItem = static_cast<ChatItem *>(itemAt(QPointF(secondColHandle->sceneRight() + 1, pos.y())));
if(!contentItem) return;
int curRow = contentItem->row();
int curColumn;
- if(pos.x() > secondColumnHandleRect().right()) curColumn = ChatLineModel::ContentsColumn;
+ if(pos.x() > secondColHandle->sceneRight()) curColumn = ChatLineModel::ContentsColumn;
else if(pos.x() > firstColHandlePos) curColumn = ChatLineModel::SenderColumn;
else curColumn = ChatLineModel::TimestampColumn;
}
void ChatScene::requestBacklog() {
- static const int REQUEST_COUNT = 50;
+ static const int REQUEST_COUNT = 100;
int backlogSize = model()->rowCount();
if(isSingleBufferScene() && backlogSize != 0 && _lastBacklogSize + REQUEST_COUNT <= backlogSize) {
QModelIndex msgIdx = model()->index(0, 0);