_sceneRect(0, 0, width, 0),
_firstLineRow(-1),
_viewportHeight(0),
- _cutoffMode(CutoffLeft),
+ _cutoffMode(CutoffRight),
_selectingItem(0),
_selectionStart(-1),
_isSelecting(false)
addItem(_secondColHandle);
_secondColHandle->setXPos(_secondColHandlePos);
connect(_secondColHandle, SIGNAL(positionChanged(qreal)), this, SLOT(secondHandlePositionChanged(qreal)));
+
connect(this, SIGNAL(sceneRectChanged(const QRectF &)), _secondColHandle, SLOT(sceneRectChanged(const QRectF &)));
setHandleXLimits();