- if(_isSelecting && !event->buttons() & Qt::LeftButton) {
- putToClipboard(selectionToString());
- _isSelecting = false;
- event->accept();
- } else {
- QGraphicsScene::mouseReleaseEvent(event);
+ if(!event->buttons() & Qt::LeftButton) {
+ _leftButtonPressed = false;
+ if(_clickMode != NoClick) {
+ if(_clickMode == SingleClick)
+ clearSelection();
+ event->accept();
+ if(!_clickTimer.isActive())
+ handleClick(Qt::LeftButton, _clickPos);
+ } else {
+ // no click -> drag or selection move
+ if(isGloballySelecting()) {
+ putToClipboard(selection());
+ _isSelecting = false;
+ event->accept();
+ return;
+ }
+ }
+ }
+ QGraphicsScene::mouseReleaseEvent(event);
+}
+
+void ChatScene::clickTimeout() {
+ if(!_leftButtonPressed && _clickMode == SingleClick)
+ handleClick(Qt::LeftButton, _clickPos);
+}
+
+void ChatScene::handleClick(Qt::MouseButton button, const QPointF &scenePos) {
+ if(button == Qt::LeftButton) {
+ clearSelection();
+
+ // Now send click down to items
+ ChatItem *chatItem = chatItemAt(scenePos);
+ if(chatItem) {
+ chatItem->handleClick(chatItem->mapFromScene(scenePos), _clickMode);
+ }
+ _clickHandled = true;
+ } else if(button == Qt::RightButton) {
+ // TODO: context menu
+