this, SLOT(rowsInserted(const QModelIndex &, int, int)));
connect(model, SIGNAL(rowsAboutToBeRemoved(const QModelIndex &, int, int)),
this, SLOT(rowsAboutToBeRemoved(const QModelIndex &, int, int)));
-
+
for(int i = 0; i < model->rowCount(); i++) {
ChatLine *line = new ChatLine(i, model);
_lines.append(line);
connect(secondColHandle, SIGNAL(positionChanged(qreal)), this, SLOT(handlePositionChanged(qreal)));
firstColHandle->setXPos(firstColHandlePos);
- firstColHandle->setXLimits(0, secondColHandlePos);
secondColHandle->setXPos(secondColHandlePos);
- secondColHandle->setXLimits(firstColHandlePos, width() - minContentsWidth);
+ setHandleXLimits();
emit heightChanged(height());
}
addItem(line);
if(_width > 0) {
line->setPos(0, y+h);
- h += line->setGeometry(_width, firstColHandlePos, secondColHandlePos);
+ h += line->setGeometry(_width);
}
}
// update existing items
}
setSceneRect(QRectF(0, 0, _width, _height));
emit heightChanged(_height);
+ emit heightChangedAt(_lines.at(start)->y(), h);
}
}
_height = 0;
foreach(ChatLine *line, _lines) {
line->setPos(0, _height);
- _height += line->setGeometry(_width, firstColHandlePos, secondColHandlePos);
+ _height += line->setGeometry(_width);
}
setSceneRect(QRectF(0, 0, w, _height));
- secondColHandle->setXLimits(firstColHandlePos, width() - minContentsWidth);
+ setHandleXLimits();
emit heightChanged(_height);
}
setWidth(width()); // readjust all chatlines
// we get ugly redraw errors if we don't update this explicitly... :(
// width() should be the same for both handles, so just use firstColHandle regardless
- update(qMin(oldx, xpos) - firstColHandle->width()/2, 0, qMax(oldx, xpos) + firstColHandle->width()/2, height());
+ //update(qMin(oldx, xpos), 0, qMax(oldx, xpos) + firstColHandle->width(), height());
+}
+
+void ChatScene::setHandleXLimits() {
+ firstColHandle->setXLimits(0, secondColumnHandleRect().left());
+ secondColHandle->setXLimits(firstColumnHandleRect().right(), width() - minContentsWidth);
}
void ChatScene::setSelectingItem(ChatItem *item) {
void ChatScene::updateSelection(const QPointF &pos) {
// This is somewhat hacky... we look at the contents item that is at the cursor's y position (ignoring x), since
// it has the full height. From this item, we can then determine the row index and hence the ChatLine.
- ChatItem *contentItem = static_cast<ChatItem *>(itemAt(QPointF(secondColHandlePos + secondColHandle->width()/2, pos.y())));
+ ChatItem *contentItem = static_cast<ChatItem *>(itemAt(QPointF(secondColumnHandleRect().right() + 1, pos.y())));
if(!contentItem) return;
int curRow = contentItem->row();
int curColumn;
- if(pos.x() > secondColHandlePos + secondColHandle->width()/2) curColumn = ChatLineModel::ContentsColumn;
+ if(pos.x() > secondColumnHandleRect().right()) curColumn = ChatLineModel::ContentsColumn;
else if(pos.x() > firstColHandlePos) curColumn = ChatLineModel::SenderColumn;
else curColumn = ChatLineModel::TimestampColumn;
_lastSelectionRow = curRow;
if(newstart == newend && minColumn == ChatLineModel::ContentsColumn) {
+ if(!_selectingItem) {
+ qWarning() << "WARNING: ChatScene::updateSelection() has a null _selectingItem, this should never happen! Please report.";
+ return;
+ }
_lines[curRow]->setSelected(false);
_isSelecting = false;
- Q_ASSERT(_selectingItem); // this seems to not always be true, but I have no idea why
- // adding this assert to make sure the occasional segfault is caused by this
_selectingItem->continueSelecting(_selectingItem->mapFromScene(pos));
}
}
}
int ChatScene::sectionByScenePos(int x) {
- if(x < firstColHandlePos)
+ if(x < firstColHandle->x())
return ChatLineModel::TimestampColumn;
- if(x < secondColHandlePos)
+ if(x < secondColHandle->x())
return ChatLineModel::SenderColumn;
return ChatLineModel::ContentsColumn;