connect(secondColHandle, SIGNAL(positionChanged(qreal)), this, SLOT(handlePositionChanged(qreal)));
firstColHandle->setXPos(firstColHandlePos);
- firstColHandle->setXLimits(0, secondColHandlePos);
secondColHandle->setXPos(secondColHandlePos);
- secondColHandle->setXLimits(firstColHandlePos, width() - minContentsWidth);
+ setHandleXLimits();
emit heightChanged(height());
}
_height += line->setGeometry(_width, firstColHandlePos, secondColHandlePos);
}
setSceneRect(QRectF(0, 0, w, _height));
- secondColHandle->setXLimits(firstColHandlePos, width() - minContentsWidth);
+ setHandleXLimits();
emit heightChanged(_height);
}
setWidth(width()); // readjust all chatlines
// we get ugly redraw errors if we don't update this explicitly... :(
// width() should be the same for both handles, so just use firstColHandle regardless
- update(qMin(oldx, xpos) - firstColHandle->width()/2, 0, qMax(oldx, xpos) + firstColHandle->width()/2, height());
+ update(qMin(oldx, xpos), 0, qMax(oldx, xpos) + firstColHandle->width(), height());
+}
+
+void ChatScene::setHandleXLimits() {
+ qreal firstsepwidth = QtUi::style()->firstColumnSeparator();
+ qreal secondsepwidth = QtUi::style()->secondColumnSeparator();
+ firstColHandle->setXLimits(-firstsepwidth/2, secondColHandlePos - firstsepwidth/2);
+ secondColHandle->setXLimits(firstColHandlePos + firstsepwidth - secondsepwidth/2, width() - minContentsWidth - secondsepwidth/2);
}
void ChatScene::setSelectingItem(ChatItem *item) {
void ChatScene::updateSelection(const QPointF &pos) {
// This is somewhat hacky... we look at the contents item that is at the cursor's y position (ignoring x), since
// it has the full height. From this item, we can then determine the row index and hence the ChatLine.
- ChatItem *contentItem = static_cast<ChatItem *>(itemAt(QPointF(secondColHandlePos + secondColHandle->width()/2, pos.y())));
+ ChatItem *contentItem = static_cast<ChatItem *>(itemAt(QPointF(secondColHandlePos + secondColHandle->width(), pos.y())));
if(!contentItem) return;
int curRow = contentItem->row();
}
int ChatScene::sectionByScenePos(int x) {
- if(x < firstColHandlePos)
+ if(x < firstColHandlePos + firstColHandle->width()/2)
return ChatLineModel::TimestampColumn;
- if(x < secondColHandlePos)
+ if(x < secondColHandlePos + secondColHandle->width()/2)
return ChatLineModel::SenderColumn;
return ChatLineModel::ContentsColumn;