#include "chatscene.h"
#include "columnhandleitem.h"
#include "qtui.h"
+#include "qtuisettings.h"
-ChatScene::ChatScene(QAbstractItemModel *model, QObject *parent) : QGraphicsScene(parent), _model(model) {
+const qreal minContentsWidth = 200;
+
+ChatScene::ChatScene(QAbstractItemModel *model, const QString &idString, QObject *parent)
+ : QGraphicsScene(parent),
+ _idString(idString),
+ _model(model)
+{
_width = 0;
connect(this, SIGNAL(sceneRectChanged(const QRectF &)), this, SLOT(rectChanged(const QRectF &)));
addItem(line);
}
- firstColHandlePos = 80;
- secondColHandlePos = 200;
+ QtUiSettings s;
+ int defaultFirstColHandlePos = s.value("ChatView/DefaultFirstColumnHandlePos", 80).toInt();
+ int defaultSecondColHandlePos = s.value("ChatView/DefaultSecondColumnHandlePos", 200).toInt();
+
+ firstColHandlePos = s.value(QString("ChatView/%1/FirstColumnHandlePos").arg(_idString),
+ defaultFirstColHandlePos).toInt();
+ secondColHandlePos = s.value(QString("ChatView/%1/SecondColumnHandlePos").arg(_idString),
+ defaultSecondColHandlePos).toInt();
firstColHandle = new ColumnHandleItem(QtUi::style()->firstColumnSeparator()); addItem(firstColHandle);
secondColHandle = new ColumnHandleItem(QtUi::style()->secondColumnSeparator()); addItem(secondColHandle);
+ connect(firstColHandle, SIGNAL(positionChanged(qreal)), this, SLOT(handlePositionChanged(qreal)));
+ connect(secondColHandle, SIGNAL(positionChanged(qreal)), this, SLOT(handlePositionChanged(qreal)));
+
firstColHandle->setXPos(firstColHandlePos);
+ firstColHandle->setXLimits(0, secondColHandlePos);
secondColHandle->setXPos(secondColHandlePos);
+ secondColHandle->setXLimits(firstColHandlePos, width() - minContentsWidth);
emit heightChanged(height());
}
_height += line->setGeometry(_width, firstColHandlePos, secondColHandlePos);
}
setSceneRect(QRectF(0, 0, w, _height));
+ secondColHandle->setXLimits(firstColHandlePos, width() - minContentsWidth);
emit heightChanged(_height);
}
firstColHandle->sceneRectChanged(rect);
secondColHandle->sceneRectChanged(rect);
}
+
+void ChatScene::handlePositionChanged(qreal xpos) {
+ bool first = (sender() == firstColHandle);
+ qreal oldx;
+ if(first) {
+ oldx = firstColHandlePos;
+ firstColHandlePos = xpos;
+ } else {
+ oldx = secondColHandlePos;
+ secondColHandlePos = xpos;
+ }
+ QtUiSettings s;
+ s.setValue(QString("ChatView/%1/FirstColumnHandlePos").arg(_idString), firstColHandlePos);
+ s.setValue(QString("ChatView/%1/SecondColumnHandlePos").arg(_idString), secondColHandlePos);
+ s.setValue(QString("ChatView/DefaultFirstColumnHandlePos"), firstColHandlePos);
+ s.setValue(QString("ChatView/DefaultSecondColumnHandlePos"), secondColHandlePos);
+
+ setWidth(width()); // readjust all chatlines
+ // we get ugly redraw errors if we don't update this explicitly... :(
+ // width() should be the same for both handles, so just use firstColHandle regardless
+ update(qMin(oldx, xpos) - firstColHandle->width()/2, 0, qMax(oldx, xpos) + firstColHandle->width()/2, height());
+}