_idString(idString),
_model(model),
_singleBufferScene(false),
+ _sceneRect(0, 0, width, 0),
_selectingItem(0),
_selectionStart(-1),
_isSelecting(false),
int defaultFirstColHandlePos = defaultSettings.value("FirstColumnHandlePos", 80).toInt();
int defaultSecondColHandlePos = defaultSettings.value("SecondColumnHandlePos", 200).toInt();
- ChatViewSettings viewSettings(idString);
+ ChatViewSettings viewSettings(this);
firstColHandlePos = viewSettings.value("FirstColumnHandlePos", defaultFirstColHandlePos).toInt();
secondColHandlePos = viewSettings.value("SecondColumnHandlePos", defaultSecondColHandlePos).toInt();
void ChatScene::rowsInserted(const QModelIndex &index, int start, int end) {
Q_UNUSED(index);
qreal h = 0;
- qreal y = sceneRect().y();
- qreal width = sceneRect().width();
+ qreal y = _sceneRect.y();
+ qreal width = _sceneRect.width();
bool atTop = true;
bool atBottom = false;
bool moveTop = false;
// update sceneRect
if(atTop || moveTop) {
- setSceneRect(sceneRect().adjusted(0, h, 0, 0));
+ updateSceneRect(_sceneRect.adjusted(0, h, 0, 0));
} else {
- setSceneRect(sceneRect().adjusted(0, 0, 0, h));
+ updateSceneRect(_sceneRect.adjusted(0, 0, 0, h));
emit sceneHeightChanged(h);
}
// update sceneRect
if(atTop || moveTop) {
- setSceneRect(sceneRect().adjusted(0, h, 0, 0));
+ updateSceneRect(_sceneRect.adjusted(0, h, 0, 0));
} else {
- setSceneRect(sceneRect().adjusted(0, 0, 0, -h));
+ updateSceneRect(_sceneRect.adjusted(0, 0, 0, -h));
}
-
}
void ChatScene::setWidth(qreal width, bool forceReposition) {
- if(width == sceneRect().width() && !forceReposition)
+ if(width == _sceneRect.width() && !forceReposition)
return;
- qreal oldHeight = sceneRect().height();
- qreal y = sceneRect().y();
+ // clock_t startT = clock();
+ qreal oldHeight = _sceneRect.height();
+ qreal y = _sceneRect.y();
qreal linePos = y;
foreach(ChatLine *line, _lines) {
qreal height = linePos - y;
- setSceneRect(QRectF(0, y, width, height));
+ updateSceneRect(QRectF(0, y, width, height));
setHandleXLimits();
qreal dh = height - oldHeight;
if(dh > 0)
emit sceneHeightChanged(dh);
+
+ // clock_t endT = clock();
+ // qDebug() << "resized" << _lines.count() << "in" << (float)(endT - startT) / CLOCKS_PER_SEC << "sec";
}
void ChatScene::handlePositionChanged(qreal xpos) {
secondColHandlePos = xpos;
}
- ChatViewSettings viewSettings(idString());
+ ChatViewSettings viewSettings(this);
viewSettings.setValue("FirstColumnHandlePos", firstColHandlePos);
viewSettings.setValue("SecondColumnHandlePos", secondColHandlePos);
}
void ChatScene::setHandleXLimits() {
- firstColHandle->setXLimits(0, secondColumnHandleRect().left());
- secondColHandle->setXLimits(firstColumnHandleRect().right(), width() - minContentsWidth);
+ firstColHandle->setXLimits(0, secondColHandle->sceneLeft());
+ secondColHandle->setXLimits(firstColHandle->sceneRight(), width() - minContentsWidth);
}
void ChatScene::setSelectingItem(ChatItem *item) {
void ChatScene::updateSelection(const QPointF &pos) {
// This is somewhat hacky... we look at the contents item that is at the cursor's y position (ignoring x), since
// it has the full height. From this item, we can then determine the row index and hence the ChatLine.
- ChatItem *contentItem = static_cast<ChatItem *>(itemAt(QPointF(secondColumnHandleRect().right() + 1, pos.y())));
+ ChatItem *contentItem = static_cast<ChatItem *>(itemAt(QPointF(secondColHandle->sceneRight() + 1, pos.y())));
if(!contentItem) return;
int curRow = contentItem->row();
int curColumn;
- if(pos.x() > secondColumnHandleRect().right()) curColumn = ChatLineModel::ContentsColumn;
+ if(pos.x() > secondColHandle->sceneRight()) curColumn = ChatLineModel::ContentsColumn;
else if(pos.x() > firstColHandlePos) curColumn = ChatLineModel::SenderColumn;
else curColumn = ChatLineModel::TimestampColumn;
}
void ChatScene::requestBacklog() {
- static const int REQUEST_COUNT = 50;
+ static const int REQUEST_COUNT = 100;
int backlogSize = model()->rowCount();
if(isSingleBufferScene() && backlogSize != 0 && _lastBacklogSize + REQUEST_COUNT <= backlogSize) {
QModelIndex msgIdx = model()->index(0, 0);
return ChatLineModel::ContentsColumn;
}
+
+void ChatScene::updateSceneRect(const QRectF &rect) {
+ _sceneRect = rect;
+ setSceneRect(rect);
+}