addItem(line);
if(_width > 0) {
line->setPos(0, y+h);
- h += line->setGeometry(_width, firstColHandlePos, secondColHandlePos);
+ h += line->setGeometry(_width);
}
}
// update existing items
_height = 0;
foreach(ChatLine *line, _lines) {
line->setPos(0, _height);
- _height += line->setGeometry(_width, firstColHandlePos, secondColHandlePos);
+ _height += line->setGeometry(_width);
}
setSceneRect(QRectF(0, 0, w, _height));
setHandleXLimits();
setWidth(width()); // readjust all chatlines
// we get ugly redraw errors if we don't update this explicitly... :(
// width() should be the same for both handles, so just use firstColHandle regardless
- update(qMin(oldx, xpos), 0, qMax(oldx, xpos) + firstColHandle->width(), height());
+ //update(qMin(oldx, xpos), 0, qMax(oldx, xpos) + firstColHandle->width(), height());
}
void ChatScene::setHandleXLimits() {
- qreal firstsepwidth = QtUi::style()->firstColumnSeparator();
- qreal secondsepwidth = QtUi::style()->secondColumnSeparator();
- firstColHandle->setXLimits(-firstsepwidth/2, secondColHandlePos - firstsepwidth/2);
- secondColHandle->setXLimits(firstColHandlePos + firstsepwidth - secondsepwidth/2, width() - minContentsWidth - secondsepwidth/2);
+ firstColHandle->setXLimits(0, secondColumnHandleRect().left());
+ secondColHandle->setXLimits(firstColumnHandleRect().right(), width() - minContentsWidth);
}
void ChatScene::setSelectingItem(ChatItem *item) {
void ChatScene::updateSelection(const QPointF &pos) {
// This is somewhat hacky... we look at the contents item that is at the cursor's y position (ignoring x), since
// it has the full height. From this item, we can then determine the row index and hence the ChatLine.
- ChatItem *contentItem = static_cast<ChatItem *>(itemAt(QPointF(secondColHandlePos + secondColHandle->width(), pos.y())));
+ ChatItem *contentItem = static_cast<ChatItem *>(itemAt(QPointF(secondColumnHandleRect().right() + 1, pos.y())));
if(!contentItem) return;
int curRow = contentItem->row();
int curColumn;
- if(pos.x() > secondColHandlePos + secondColHandle->width()/2) curColumn = ChatLineModel::ContentsColumn;
+ if(pos.x() > secondColumnHandleRect().right()) curColumn = ChatLineModel::ContentsColumn;
else if(pos.x() > firstColHandlePos) curColumn = ChatLineModel::SenderColumn;
else curColumn = ChatLineModel::TimestampColumn;
}
int ChatScene::sectionByScenePos(int x) {
- if(x < firstColHandlePos + firstColHandle->width()/2)
+ if(x < firstColHandle->x())
return ChatLineModel::TimestampColumn;
- if(x < secondColHandlePos + secondColHandle->width()/2)
+ if(x < secondColHandle->x())
return ChatLineModel::SenderColumn;
return ChatLineModel::ContentsColumn;