+ ChatLineModel::ColumnType minColumn = (ChatLineModel::ColumnType)qMin(curColumn, _selectionStartCol);
+ if(minColumn != _selectionMinCol) {
+ _selectionMinCol = minColumn;
+ for(int l = qMin(_selectionStart, _selectionEnd); l <= qMax(_selectionStart, _selectionEnd); l++) {
+ _lines[l]->setSelected(true, minColumn);
+ }
+ }
+ int newstart = qMin(curRow, _firstSelectionRow);
+ int newend = qMax(curRow, _firstSelectionRow);
+ if(newstart < _selectionStart) {
+ for(int l = newstart; l < _selectionStart; l++)
+ _lines[l]->setSelected(true, minColumn);
+ }
+ if(newstart > _selectionStart) {
+ for(int l = _selectionStart; l < newstart; l++)
+ _lines[l]->setSelected(false);
+ }
+ if(newend > _selectionEnd) {
+ for(int l = _selectionEnd+1; l <= newend; l++)
+ _lines[l]->setSelected(true, minColumn);
+ }
+ if(newend < _selectionEnd) {
+ for(int l = newend+1; l <= _selectionEnd; l++)
+ _lines[l]->setSelected(false);
+ }
+
+ _selectionStart = newstart;
+ _selectionEnd = newend;
+ _lastSelectionRow = curRow;
+
+ if(newstart == newend && minColumn == ChatLineModel::ContentsColumn) {
+ _lines[curRow]->setSelected(false);
+ _isSelecting = false;
+ Q_ASSERT(_selectingItem); // this seems to not always be true, but I have no idea why
+ // adding this assert to make sure the occasional segfault is caused by this
+ _selectingItem->continueSelecting(_selectingItem->mapFromScene(pos));
+ }