// The normal message prefixes get replaced by the network and buffer name. Re-add brackets for
// all message types.
scene()->setAlwaysBracketSender(true);
- connect(Client::instance(), SIGNAL(coreConnectionStateChanged(bool)), this, SLOT(coreConnectionStateChanged(bool)));
+ connect(Client::instance(), &Client::coreConnectionStateChanged, this, &ChatMonitorView::coreConnectionStateChanged);
}