_filter(filter)
{
scene()->setSenderCutoffMode(ChatScene::CutoffLeft);
+ // The normal message prefixes get replaced by the network and buffer name. Re-add brackets for
+ // all message types.
+ scene()->setAlwaysBracketSender(true);
connect(Client::instance(), SIGNAL(coreConnectionStateChanged(bool)), this, SLOT(coreConnectionStateChanged(bool)));
}