- qreal left = item((ChatLineModel::ColumnType)(_selection & 0x3f))->x();
- QRectF selectRect(left, 0, width() - left, height());
- painter->fillRect(selectRect, QApplication::palette().brush(QPalette::Highlight));
+ QTextCharFormat selFmt = QtUi::style()->format(UiStyle::formatType(type), label | UiStyle::Selected);
+ if(selFmt.hasProperty(QTextFormat::BackgroundBrush)) {
+ qreal left = item((ChatLineModel::ColumnType)(_selection & ItemMask))->pos().x();
+ QRectF selectRect(left, 0, width() - left, height());
+ painter->fillRect(selectRect, selFmt.background());
+ }
+ }
+
+ // draw chatitems
+ // the items draw themselves at the correct position
+ timestampItem()->paint(painter, option, widget);
+ senderItem()->paint(painter, option, widget);
+ contentsItem()->paint(painter, option, widget);
+}
+
+// We need to dispatch all mouse-related events to the appropriate (mouse grabbing) ChatItem
+
+ChatItem *ChatLine::mouseEventTargetItem(const QPointF &pos) {
+ if(mouseGrabberItem())
+ return mouseGrabberItem();
+ return itemAt(pos);
+}
+
+void ChatLine::mouseMoveEvent(QGraphicsSceneMouseEvent *event) {
+ ChatItem *item = mouseEventTargetItem(event->pos());
+ if(item)
+ item->mouseMoveEvent(event);
+}
+
+void ChatLine::mousePressEvent(QGraphicsSceneMouseEvent *event) {
+ ChatItem *item = mouseEventTargetItem(event->pos());
+ if(item)
+ item->mousePressEvent(event);
+}
+
+void ChatLine::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) {
+ ChatItem *item = mouseEventTargetItem(event->pos());
+ if(item)
+ item->mouseReleaseEvent(event);
+}
+
+void ChatLine::hoverEnterEvent(QGraphicsSceneHoverEvent *event) {
+ ChatItem *item = mouseEventTargetItem(event->pos());
+ if(item && !_hoverItem) {
+ _hoverItem = item;
+ item->hoverEnterEvent(event);