// selection stuff, to be called by the scene
void clearSelection();
void setFullSelection();
- void continueSelecting();
+ void continueSelecting(const QPointF &pos);
protected:
virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
virtual void mousePressEvent(QGraphicsSceneMouseEvent *event);
virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
+ virtual void hoverEnterEvent(QGraphicsSceneHoverEvent *event);
+ virtual void hoverLeaveEvent(QGraphicsSceneHoverEvent *event);
+ virtual void hoverMoveEvent(QGraphicsSceneHoverEvent *event);
+
private:
qint16 posToCursor(const QPointF &pos);
qreal computeHeight();