#include "qtopiamainwin.h"
-#include "buffertreemodel.h"
+#include "networkmodel.h"
#include "bufferviewwidget.h"
#include "nicklistwidget.h"
#include "chatline.h"
mainWidget = new MainWidget(this);
setCentralWidget(mainWidget);
- BufferTreeModel *model = Client::bufferModel();
+ NetworkModel *model = Client::networkModel();
connect(model, SIGNAL(bufferSelected(Buffer *)), this, SLOT(showBuffer(Buffer *)));
toolBar = new QToolBar(this);
void QtopiaMainWin::setupActions() {
showBuffersAction = toolBar->addAction(QIcon(":icon/options-hide"), tr("Show Buffers"), this, SLOT(showBufferView())); // FIXME provide real icon
showNicksAction = toolBar->addAction(QIcon(":icon/list"), tr("Show Nicks"), this, SLOT(showNickList()));
+ showNicksAction->setEnabled(false);
QMenu *menu = new QMenu(this);
menu->addAction(showBuffersAction);
// FIXME just for testing: select first available buffer
if(Client::allBufferInfos().count() > 1) {
Buffer *b = Client::buffer(Client::allBufferInfos()[1]);
- Client::bufferModel()->selectBuffer(b);
+ Client::networkModel()->selectBuffer(b);
}
#endif
}
bufferViewWidget->hide();
mainWidget->setBuffer(b);
nickListWidget->setBuffer(b);
+ showNicksAction->setEnabled(b && b->bufferType() == Buffer::ChannelType);
}