//connect(this, SIGNAL(bufferUpdated(Buffer *)), model, SLOT(bufferUpdated(Buffer *)));
//connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)), model, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
//connect(this, SIGNAL(bufferUpdated(Buffer *)), model, SLOT(bufferUpdated(Buffer *)));
//connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)), model, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));