+++ /dev/null
-/***************************************************************************
- * Copyright (C) 2005-07 by The Quassel Team *
- * devel@quassel-irc.org *
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
- * *
- * This program is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
- * GNU General Public License for more details. *
- * *
- * You should have received a copy of the GNU General Public License *
- * along with this program; if not, write to the *
- * Free Software Foundation, Inc., *
- * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
- ***************************************************************************/
-
-#include "gui.h"
-#include "guiproxy.h"
-#include "mainwin.h"
-#include "buffer.h"
-//#include "bufferview.h"
-#include "bufferviewwidget.h"
-#include "util.h"
-
-Client * Client::instanceptr = 0;
-
-Client::ClientMode Client::clientMode;
-QHash<BufferId, Buffer *> Client::buffers;
-QHash<uint, BufferId> Client::bufferIds;
-QHash<QString, QHash<QString, VarMap> > Client::nicks;
-QHash<QString, bool> Client::connected;
-QHash<QString, QString> Client::ownNick;
-QList<BufferId> Client::coreBuffers;
-
-
-Client *Client::instance() {
- if(instanceptr) return instanceptr;
- instanceptr = new Client();
- instanceptr->init();
- return instanceptr;
-}
-
-void Client::destroy() {
- delete instanceptr;
- instanceptr = 0;
-}
-
-Client::Client() {
- clientProxy = ClientProxy::instance();
-
- //mainWin = new MainWin();
-
- _bufferModel = new BufferTreeModel(0); // FIXME
-
- connect(this, SIGNAL(bufferSelected(Buffer *)), _bufferModel, SLOT(selectBuffer(Buffer *)));
- connect(this, SIGNAL(bufferUpdated(Buffer *)), _bufferModel, SLOT(bufferUpdated(Buffer *)));
- connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)), _bufferModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
-
- // TODO: make this configurable (allow monolithic client to connect to remote cores)
- if(Global::runMode == Global::Monolithic) clientMode = LocalCore;
- else clientMode = RemoteCore;
-}
-
-void Client::init() {
- blockSize = 0;
-
- connect(&socket, SIGNAL(readyRead()), this, SLOT(serverHasData()));
- connect(&socket, SIGNAL(connected()), this, SLOT(coreConnected()));
- connect(&socket, SIGNAL(disconnected()), this, SLOT(coreDisconnected()));
- connect(&socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(serverError(QAbstractSocket::SocketError)));
-
- connect(Global::instance(), SIGNAL(dataPutLocally(UserId, QString)), this, SLOT(updateCoreData(UserId, QString)));
- connect(clientProxy, SIGNAL(csUpdateGlobalData(QString, QVariant)), this, SLOT(updateLocalData(QString, QVariant)));
-
- connect(clientProxy, SIGNAL(send(ClientSignal, QVariant, QVariant, QVariant)), this, SLOT(recvProxySignal(ClientSignal, QVariant, QVariant, QVariant)));
- connect(clientProxy, SIGNAL(csServerState(QString, QVariant)), this, SLOT(recvNetworkState(QString, QVariant)));
- connect(clientProxy, SIGNAL(csServerConnected(QString)), this, SLOT(networkConnected(QString)));
- connect(clientProxy, SIGNAL(csServerDisconnected(QString)), this, SLOT(networkDisconnected(QString)));
- connect(clientProxy, SIGNAL(csDisplayMsg(Message)), this, SLOT(recvMessage(Message)));
- connect(clientProxy, SIGNAL(csDisplayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
- connect(clientProxy, SIGNAL(csTopicSet(QString, QString, QString)), this, SLOT(setTopic(QString, QString, QString)));
- connect(clientProxy, SIGNAL(csNickAdded(QString, QString, VarMap)), this, SLOT(addNick(QString, QString, VarMap)));
- connect(clientProxy, SIGNAL(csNickRemoved(QString, QString)), this, SLOT(removeNick(QString, QString)));
- connect(clientProxy, SIGNAL(csNickRenamed(QString, QString, QString)), this, SLOT(renameNick(QString, QString, QString)));
- connect(clientProxy, SIGNAL(csNickUpdated(QString, QString, VarMap)), this, SLOT(updateNick(QString, QString, VarMap)));
- connect(clientProxy, SIGNAL(csOwnNickSet(QString, QString)), this, SLOT(setOwnNick(QString, QString)));
- connect(clientProxy, SIGNAL(csBacklogData(BufferId, QList<QVariant>, bool)), this, SLOT(recvBacklogData(BufferId, QList<QVariant>, bool)));
- connect(clientProxy, SIGNAL(csUpdateBufferId(BufferId)), this, SLOT(updateBufferId(BufferId)));
- connect(this, SIGNAL(sendInput(BufferId, QString)), clientProxy, SLOT(gsUserInput(BufferId, QString)));
- connect(this, SIGNAL(requestBacklog(BufferId, QVariant, QVariant)), clientProxy, SLOT(gsRequestBacklog(BufferId, QVariant, QVariant)));
-
- syncToCore();
-
- layoutTimer = new QTimer(this);
- layoutTimer->setInterval(0);
- layoutTimer->setSingleShot(false);
- connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
-
- /* make lookups by id faster */
- foreach(BufferId id, coreBuffers) {
- bufferIds[id.uid()] = id; // make lookups by id faster
- buffer(id); // create all buffers, so we see them in the network views
- emit requestBacklog(id, -1, -1); // TODO: use custom settings for backlog request
- }
-
- mainWin = new MainWin();
- mainWin->init();
-
-}
-
-Client::~Client() {
- delete mainWin;
- delete _bufferModel;
- foreach(Buffer *buf, buffers.values()) delete buf;
- ClientProxy::destroy();
-
-}
-
-BufferTreeModel *Client::bufferModel() {
- return instance()->_bufferModel;
-}
-
-void Client::coreConnected() {
-
-}
-
-void Client::coreDisconnected() {
-
-}
-
-void Client::updateCoreData(UserId, QString key) {
- if(clientMode == LocalCore) return;
- QVariant data = Global::data(key);
- recvProxySignal(GS_UPDATE_GLOBAL_DATA, key, data, QVariant());
-}
-
-void Client::updateLocalData(QString key, QVariant data) {
- Global::updateData(key, data);
-}
-
-void Client::recvProxySignal(ClientSignal sig, QVariant arg1, QVariant arg2, QVariant arg3) {
- if(clientMode == LocalCore) return;
- QList<QVariant> sigdata;
- sigdata.append(sig); sigdata.append(arg1); sigdata.append(arg2); sigdata.append(arg3);
- //qDebug() << "Sending signal: " << sigdata;
- writeDataToDevice(&socket, QVariant(sigdata));
-}
-
-void Client::connectToCore(QString host, quint16 port) {
- // TODO implement SSL
- socket.connectToHost(host, port);
-}
-
-void Client::disconnectFromCore() {
- socket.close();
-}
-
-void Client::serverError(QAbstractSocket::SocketError) {
- emit coreConnectionError(socket.errorString());
-}
-
-void Client::serverHasData() {
- QVariant item;
- while(readDataFromDevice(&socket, blockSize, item)) {
- emit recvPartialItem(1,1);
- QList<QVariant> sigdata = item.toList();
- Q_ASSERT(sigdata.size() == 4);
- ClientProxy::instance()->recv((CoreSignal)sigdata[0].toInt(), sigdata[1], sigdata[2], sigdata[3]);
- blockSize = 0;
- }
- if(blockSize > 0) {
- emit recvPartialItem(socket.bytesAvailable(), blockSize);
- }
-}
-
-/*******************************************************************************************************************/
-
-void Client::networkConnected(QString net) {
- connected[net] = true;
- BufferId id = statusBufferId(net);
- Buffer *b = buffer(id);
- b->setActive(true);
- //b->displayMsg(Message(id, Message::Server, tr("Connected.")));
- // TODO buffersUpdated();
-}
-
-void Client::networkDisconnected(QString net) {
- foreach(BufferId id, buffers.keys()) {
- if(id.network() != net) continue;
- Buffer *b = buffer(id);
- //b->displayMsg(Message(id, Message::Server, tr("Server disconnected."))); FIXME
- b->setActive(false);
- }
- connected[net] = false;
-}
-
-void Client::updateBufferId(BufferId id) {
- bufferIds[id.uid()] = id; // make lookups by id faster
- buffer(id);
-}
-
-BufferId Client::bufferId(QString net, QString buf) {
- foreach(BufferId id, buffers.keys()) {
- if(id.network() == net && id.buffer() == buf) return id;
- }
- Q_ASSERT(false); // should never happen!
- return BufferId();
-}
-
-BufferId Client::statusBufferId(QString net) {
- return bufferId(net, "");
-}
-
-
-Buffer * Client::buffer(BufferId id) {
- Client *client = Client::instance();
- if(!buffers.contains(id)) {
- Buffer *b = new Buffer(id);
- b->setOwnNick(ownNick[id.network()]);
- connect(b, SIGNAL(userInput(BufferId, QString)), client, SLOT(userInput(BufferId, QString)));
- connect(b, SIGNAL(bufferUpdated(Buffer *)), client, SIGNAL(bufferUpdated(Buffer *)));
- connect(b, SIGNAL(bufferDestroyed(Buffer *)), client, SIGNAL(bufferDestroyed(Buffer *)));
- buffers[id] = b;
- emit client->bufferUpdated(b);
- }
- return buffers[id];
-}
-
-void Client::recvNetworkState(QString net, QVariant state) {
- connected[net] = true;
- setOwnNick(net, state.toMap()["OwnNick"].toString());
- buffer(statusBufferId(net))->setActive(true);
- VarMap t = state.toMap()["Topics"].toMap();
- VarMap n = state.toMap()["Nicks"].toMap();
- foreach(QVariant v, t.keys()) {
- QString buf = v.toString();
- BufferId id = bufferId(net, buf);
- buffer(id)->setActive(true);
- setTopic(net, buf, t[buf].toString());
- }
- foreach(QString nick, n.keys()) {
- addNick(net, nick, n[nick].toMap());
- }
-}
-
-void Client::recvMessage(Message msg) {
- Buffer *b = buffer(msg.buffer);
-
- Buffer::ActivityLevel level = Buffer::OtherActivity;
- if(msg.type == Message::Plain || msg.type == Message::Notice){
- level |= Buffer::NewMessage;
- }
- if(msg.flags & Message::Highlight){
- level |= Buffer::Highlight;
- }
- emit bufferActivity(level, b);
-
- //b->displayMsg(msg);
- b->appendChatLine(new ChatLine(msg));
-}
-
-void Client::recvStatusMsg(QString net, QString msg) {
- //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
-
-}
-
-void Client::recvBacklogData(BufferId id, QList<QVariant> msgs, bool done) {
- foreach(QVariant v, msgs) {
- layoutQueue.append(v.value<Message>());
- }
- if(!layoutTimer->isActive()) layoutTimer->start();
-}
-
-
-void Client::layoutMsg() {
- if(layoutQueue.count()) {
- ChatLine *line = new ChatLine(layoutQueue.takeFirst());
- buffer(line->bufferId())->prependChatLine(line);
- }
- if(!layoutQueue.count()) layoutTimer->stop();
-}
-
-void Client::userInput(BufferId id, QString msg) {
- emit sendInput(id, msg);
-}
-
-void Client::setTopic(QString net, QString buf, QString topic) {
- BufferId id = bufferId(net, buf);
- if(!connected[id.network()]) return;
- Buffer *b = buffer(id);
- b->setTopic(topic);
- //if(!b->isActive()) {
- // b->setActive(true);
- // buffersUpdated();
- //}
-}
-
-void Client::addNick(QString net, QString nick, VarMap props) {
- if(!connected[net]) return;
- nicks[net][nick] = props;
- VarMap chans = props["Channels"].toMap();
- QStringList c = chans.keys();
- foreach(QString bufname, c) {
- buffer(bufferId(net, bufname))->addNick(nick, props);
- }
-}
-
-void Client::renameNick(QString net, QString oldnick, QString newnick) {
- if(!connected[net]) return;
- QStringList chans = nicks[net][oldnick]["Channels"].toMap().keys();
- foreach(QString c, chans) {
- buffer(bufferId(net, c))->renameNick(oldnick, newnick);
- }
- nicks[net][newnick] = nicks[net].take(oldnick);
-}
-
-void Client::updateNick(QString net, QString nick, VarMap props) {
- if(!connected[net]) return;
- QStringList oldchans = nicks[net][nick]["Channels"].toMap().keys();
- QStringList newchans = props["Channels"].toMap().keys();
- foreach(QString c, newchans) {
- if(oldchans.contains(c)) buffer(bufferId(net, c))->updateNick(nick, props);
- else buffer(bufferId(net, c))->addNick(nick, props);
- }
- foreach(QString c, oldchans) {
- if(!newchans.contains(c)) buffer(bufferId(net, c))->removeNick(nick);
- }
- nicks[net][nick] = props;
-}
-
-void Client::removeNick(QString net, QString nick) {
- if(!connected[net]) return;
- VarMap chans = nicks[net][nick]["Channels"].toMap();
- foreach(QString bufname, chans.keys()) {
- buffer(bufferId(net, bufname))->removeNick(nick);
- }
- nicks[net].remove(nick);
-}
-
-void Client::setOwnNick(QString net, QString nick) {
- if(!connected[net]) return;
- ownNick[net] = nick;
- foreach(BufferId id, buffers.keys()) {
- if(id.network() == net) {
- buffers[id]->setOwnNick(nick);
- }
- }
-}
-
-