virtual void delUser(UserId user);
/* Network handling */
- virtual NetworkId createNetworkId(UserId user, const NetworkInfo &info);
+ virtual NetworkId createNetwork(UserId user, const NetworkInfo &info);
+ virtual bool updateNetwork(UserId user, const NetworkInfo &info);
+ virtual bool removeNetwork(UserId user, const NetworkId &networkId);
+ virtual QList<NetworkInfo> networks(UserId user);
/* Buffer handling */
virtual BufferInfo getBufferInfo(UserId user, const NetworkId &networkId, const QString &buffer = "");
private:
static QString backlogFile();
+ bool isValidNetwork(UserId user, const NetworkId &networkId);
NetworkId getNetworkId(UserId user, const QString &network);
void createBuffer(UserId user, const NetworkId &networkId, const QString &buffer);
};