virtual void delUser(UserId user);
/* Network handling */
- virtual uint getNetworkId(UserId user, const QString &network);
+ virtual NetworkId getNetworkId(UserId user, const QString &network);
/* Buffer handling */
virtual BufferInfo getBufferInfo(UserId user, const QString &network, const QString &buffer = "");
inline virtual QString databaseName() { return backlogFile(); }
virtual int installedSchemaVersion();
-signals:
- void bufferInfoUpdated(BufferInfo);
-
private:
static QString backlogFile();
void createBuffer(UserId user, const QString &network, const QString &buffer);