Q_OBJECT
public:
- Server(UserId uid, uint networkId, QString network);
+ Server(UserId uid, NetworkId networkId, QString network, const QVariant &previousState = QVariant());
~Server();
UserId userId() const { return _userId; }
// serverState state();
bool isConnected() const { return socket.state() == QAbstractSocket::ConnectedState; }
- uint networkId() const;
- QString networkName(); // hasbeen getNetwork()
+ NetworkId networkId() const;
+ QString networkName() const; // hasbeen getNetwork()
- NetworkInfo *networkInfo() { return _networkInfo; }
- IrcServerHandler *ircServerHandler() {return _ircServerHandler; }
- UserInputHandler *userInputHandler() {return _userInputHandler; }
- CtcpHandler *ctcpHandler() {return _ctcpHandler; }
+ NetworkInfo *networkInfo() const { return _networkInfo; }
+ IrcServerHandler *ircServerHandler() const { return _ircServerHandler; }
+ UserInputHandler *userInputHandler() const { return _userInputHandler; }
+ CtcpHandler *ctcpHandler() const { return _ctcpHandler; }
+
+ QVariant state(); ///< Return data necessary to restore the server's state upon core restart
public slots:
// void setServerOptions();
private slots:
void threadFinished();
+ void sendPerform();
signals:
void serverState(QString net, QVariantMap data);
void connected(uint networkId);
void disconnected(uint networkId);
+ void connectionInitialized(); ///< Emitted after receipt of 001 to indicate that we can now send data to the IRC server
+
void synchronizeClients();
void queryRequested(QString network, QString nick);
private:
UserId _userId;
- uint _networkId;
+ NetworkId _networkId;
QTcpSocket socket;
QVariantMap networkSettings;
QVariantMap identity;
+ QVariant _previousState;
+
CoreSession *coreSession() const;
class ParseError : public Exception {