make use of "use random server to connect"-setting and cycle through available server...
[quassel.git] / src / core / networkconnection.cpp
index 84eabee..fd7e2ba 100644 (file)
@@ -46,7 +46,8 @@ NetworkConnection::NetworkConnection(Network *network, CoreSession *session) : Q
     _autoReconnectCount(0)
 {
   _autoReconnectTimer.setSingleShot(true);
-
+ _previousConnectionAttemptFailed = false;
+ _lastUsedServerlistIndex = 0;
   // TODO make configurable
   _whoTimer.setInterval(60 * 1000);
   _whoTimer.setSingleShot(false);
@@ -194,9 +195,20 @@ void NetworkConnection::connectToIrc(bool reconnecting) {
     qWarning() << "Invalid identity configures, ignoring connect request!";
     return;
   }
-  // TODO implement cycling / random servers
-  QString host = serverList[0].toMap()["Host"].toString();
-  quint16 port = serverList[0].toMap()["Port"].toUInt();
+  // use a random server?
+  if(network()->useRandomServer()) {
+    _lastUsedServerlistIndex = qrand() % serverList.size();
+  } else if(_previousConnectionAttemptFailed) {
+    // cycle to next server if previous connection attempt failed
+    displayMsg(Message::Server, BufferInfo::StatusBuffer, "", tr("Connection failed. Cycling to next Server"));
+    if(++_lastUsedServerlistIndex == serverList.size()) {
+      _lastUsedServerlistIndex = 0;
+    }
+  }
+  _previousConnectionAttemptFailed = false;
+  
+  QString host = serverList[_lastUsedServerlistIndex].toMap()["Host"].toString();
+  quint16 port = serverList[_lastUsedServerlistIndex].toMap()["Port"].toUInt();
   displayStatusMsg(tr("Connecting to %1:%2...").arg(host).arg(port));
   displayMsg(Message::Server, BufferInfo::StatusBuffer, "", tr("Connecting to %1:%2...").arg(host).arg(port));
   socket.connectToHost(host, port);
@@ -245,15 +257,17 @@ void NetworkConnection::sendPerform() {
 }
 
 void NetworkConnection::disconnectFromIrc(bool requested) {
-  if(requested) {
-    _autoReconnectTimer.stop();
-    _autoReconnectCount = 0;
-  }
+  _autoReconnectTimer.stop();
+  _autoReconnectCount = 0;
   displayMsg(Message::Server, BufferInfo::StatusBuffer, "", tr("Disconnecting."));
   if(socket.state() < QAbstractSocket::ConnectedState) {
     setConnectionState(Network::Disconnected);
     socketDisconnected();
   } else socket.disconnectFromHost();
+
+  if(requested) {
+    emit quitRequested(networkId());
+  }
 }
 
 void NetworkConnection::socketHasData() {
@@ -264,6 +278,7 @@ void NetworkConnection::socketHasData() {
 }
 
 void NetworkConnection::socketError(QAbstractSocket::SocketError) {
+  _previousConnectionAttemptFailed = true;
   qDebug() << qPrintable(tr("Could not connect to %1 (%2)").arg(network()->networkName(), socket.errorString()));
   emit connectionError(socket.errorString());
   emit displayMsg(Message::Error, BufferInfo::StatusBuffer, "", tr("Connection failure: %1").arg(socket.errorString()));
@@ -272,6 +287,8 @@ void NetworkConnection::socketError(QAbstractSocket::SocketError) {
     setConnectionState(Network::Disconnected);
     socketDisconnected();
   }
+  // mark last connection attempt as failed
+  
   //qDebug() << "exiting...";
   //exit(1);
 }
@@ -314,8 +331,7 @@ void NetworkConnection::socketDisconnected() {
   _whoTimer.stop();
   network()->setConnected(false);
   emit disconnected(networkId());
-  if(_autoReconnectCount == 0) emit quitRequested(networkId());
-  else {
+  if(_autoReconnectCount != 0) {
     setConnectionState(Network::Reconnecting);
     if(_autoReconnectCount == network()->autoReconnectRetries()) doAutoReconnect(); // first try is immediate
     else _autoReconnectTimer.start();