connect(network, SIGNAL(currentServerSet(const QString &)), this, SLOT(sendPerform()));
connect(&socket, SIGNAL(connected()), this, SLOT(socketConnected()));
- connect(&socket, SIGNAL(disconnected()), this, SLOT(quit()));
+ //connect(&socket, SIGNAL(disconnected()), this, SLOT(quit())); FIXME
connect(&socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(socketError(QAbstractSocket::SocketError)));
connect(&socket, SIGNAL(stateChanged(QAbstractSocket::SocketState)), this, SLOT(socketStateChanged(QAbstractSocket::SocketState)));
connect(&socket, SIGNAL(readyRead()), this, SLOT(socketHasData()));
return socket.state() == QAbstractSocket::ConnectedState;
}
-uint NetworkConnection::networkId() const {
+NetworkId NetworkConnection::networkId() const {
return network()->networkId();
}