#include "userinputhandler.h"
#include "ctcphandler.h"
+#include "logger.h"
+
NetworkConnection::NetworkConnection(Network *network, CoreSession *session)
: QObject(network),
_connectionState(Network::Disconnected),
QVariantList serverList = network()->serverList();
Identity *identity = coreSession()->identity(network()->identity());
if(!serverList.count()) {
- qWarning() << "Server list empty, ignoring connect request!";
+ quWarning() << "Server list empty, ignoring connect request!";
return;
}
if(!identity) {
- qWarning() << "Invalid identity configures, ignoring connect request!";
+ quWarning() << "Invalid identity configures, ignoring connect request!";
return;
}
// use a random server?
void NetworkConnection::socketError(QAbstractSocket::SocketError) {
_previousConnectionAttemptFailed = true;
- qDebug() << qPrintable(tr("Could not connect to %1 (%2)").arg(network()->networkName(), socket.errorString()));
+ quWarning() << qPrintable(tr("Could not connect to %1 (%2)").arg(network()->networkName(), socket.errorString()));
emit connectionError(socket.errorString());
emit displayMsg(Message::Error, BufferInfo::StatusBuffer, "", tr("Connection failure: %1").arg(socket.errorString()));
network()->emitConnectionError(socket.errorString());
//emit connected(networkId()); initialize first!
Identity *identity = coreSession()->identity(network()->identity());
if(!identity) {
- qWarning() << "Identity invalid!";
+ quError() << "Identity invalid!";
disconnectFromIrc();
return;
}
void NetworkConnection::doAutoReconnect() {
if(connectionState() != Network::Disconnected && connectionState() != Network::Reconnecting) {
- qWarning() << "NetworkConnection::doAutoReconnect(): Cannot reconnect while not being disconnected!";
+ quWarning() << "NetworkConnection::doAutoReconnect(): Cannot reconnect while not being disconnected!";
return;
}
if(_autoReconnectCount > 0) _autoReconnectCount--;