* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
-#include "server.h"
+#include "networkconnection.h"
#include <QMetaObject>
#include <QMetaMethod>
#include "coresession.h"
#include "ircuser.h"
-#include "networkinfo.h"
+#include "network.h"
#include "ircserverhandler.h"
#include "userinputhandler.h"
#include "ctcphandler.h"
-Server::Server(UserId uid, NetworkId networkId, QString net, const QVariant &state)
+NetworkConnection::NetworkConnection(UserId uid, NetworkId networkId, QString net, const QVariant &state)
: _userId(uid),
_networkId(networkId),
_ircServerHandler(new IrcServerHandler(this)),
_userInputHandler(new UserInputHandler(this)),
_ctcpHandler(new CtcpHandler(this)),
- _networkInfo(new NetworkInfo(networkId, this)),
+ _network(new Network(networkId, this)),
_previousState(state)
{
- connect(networkInfo(), SIGNAL(currentServerSet(const QString &)), this, SLOT(sendPerform()));
- networkInfo()->setCodecForEncoding("ISO-8859-15"); // FIXME
- networkInfo()->setCodecForDecoding("ISO-8859-15"); // FIXME
- networkInfo()->setNetworkName(net);
- networkInfo()->setProxy(coreSession()->signalProxy());
+ connect(network(), SIGNAL(currentServerSet(const QString &)), this, SLOT(sendPerform()));
+ network()->setCodecForEncoding("ISO-8859-15"); // FIXME
+ network()->setCodecForDecoding("ISO-8859-15"); // FIXME
+ network()->setNetworkName(net);
+ network()->setProxy(coreSession()->signalProxy());
}
-Server::~Server() {
+NetworkConnection::~NetworkConnection() {
delete _ircServerHandler;
delete _userInputHandler;
delete _ctcpHandler;
}
-void Server::run() {
+void NetworkConnection::run() {
connect(&socket, SIGNAL(connected()), this, SLOT(socketConnected()));
connect(&socket, SIGNAL(disconnected()), this, SLOT(quit()));
connect(&socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(socketError(QAbstractSocket::SocketError)));
exec();
}
-QString Server::serverDecode(const QByteArray &string) const {
- return networkInfo()->decodeString(string);
+QString NetworkConnection::serverDecode(const QByteArray &string) const {
+ return network()->decodeString(string);
}
-QString Server::bufferDecode(const QString &bufferName, const QByteArray &string) const {
+QString NetworkConnection::bufferDecode(const QString &bufferName, const QByteArray &string) const {
Q_UNUSED(bufferName);
// TODO: Implement buffer-specific encodings
- return networkInfo()->decodeString(string);
+ return network()->decodeString(string);
}
-QString Server::userDecode(const QString &userNick, const QByteArray &string) const {
- IrcUser *user = networkInfo()->ircUser(userNick);
+QString NetworkConnection::userDecode(const QString &userNick, const QByteArray &string) const {
+ IrcUser *user = network()->ircUser(userNick);
if(user) return user->decodeString(string);
- return networkInfo()->decodeString(string);
+ return network()->decodeString(string);
}
-QByteArray Server::serverEncode(const QString &string) const {
- return networkInfo()->encodeString(string);
+QByteArray NetworkConnection::serverEncode(const QString &string) const {
+ return network()->encodeString(string);
}
-QByteArray Server::bufferEncode(const QString &bufferName, const QString &string) const {
+QByteArray NetworkConnection::bufferEncode(const QString &bufferName, const QString &string) const {
Q_UNUSED(bufferName);
// TODO: Implement buffer-specific encodings
- return networkInfo()->encodeString(string);
+ return network()->encodeString(string);
}
-QByteArray Server::userEncode(const QString &userNick, const QString &string) const {
- IrcUser *user = networkInfo()->ircUser(userNick);
+QByteArray NetworkConnection::userEncode(const QString &userNick, const QString &string) const {
+ IrcUser *user = network()->ircUser(userNick);
if(user) return user->encodeString(string);
- return networkInfo()->encodeString(string);
+ return network()->encodeString(string);
}
-void Server::connectToIrc(QString net) {
+void NetworkConnection::connectToIrc(QString net) {
if(net != networkName())
return; // not me!
socket.connectToHost(host, port);
}
-void Server::sendPerform() {
+void NetworkConnection::sendPerform() {
// TODO: reimplement perform List!
//// send performlist
//QStringList performList = networkSettings["Perform"].toString().split( "\n" );
_previousState = QVariant();
}
-QVariant Server::state() {
- IrcUser *me = networkInfo()->ircUser(networkInfo()->myNick());
+QVariant NetworkConnection::state() {
+ IrcUser *me = network()->ircUser(network()->myNick());
if(!me) return QVariant(); // this shouldn't really happen, I guess
return me->channels();
}
-void Server::disconnectFromIrc(QString net) {
+void NetworkConnection::disconnectFromIrc(QString net) {
if(net != networkName())
return; // not me!
socket.disconnectFromHost();
}
-void Server::socketHasData() {
+void NetworkConnection::socketHasData() {
while(socket.canReadLine()) {
QByteArray s = socket.readLine().trimmed();
ircServerHandler()->handleServerMsg(s);
}
}
-void Server::socketError( QAbstractSocket::SocketError err ) {
+void NetworkConnection::socketError( QAbstractSocket::SocketError err ) {
//qDebug() << "Socket Error!";
}
-void Server::socketConnected() {
+void NetworkConnection::socketConnected() {
emit connected(networkId());
putRawLine(QString("NICK :%1").arg(identity["NickList"].toStringList()[0])); // FIXME: try more nicks if error occurs
putRawLine(QString("USER %1 8 * :%2").arg(identity["Ident"].toString()).arg(identity["RealName"].toString()));
}
-void Server::threadFinished() {
+void NetworkConnection::threadFinished() {
// the Socket::disconnected() is connect to this::quit()
// so after the event loop is finished we're beeing called
// and propagate the disconnect
emit disconnected(networkId());
}
-void Server::socketStateChanged(QAbstractSocket::SocketState state) {
+void NetworkConnection::socketStateChanged(QAbstractSocket::SocketState state) {
//qDebug() << "Socket state changed: " << state;
}
-void Server::userInput(uint netid, QString buf, QString msg) {
+void NetworkConnection::userInput(uint netid, QString buf, QString msg) {
if(netid != networkId())
return; // not me!
userInputHandler()->handleUserInput(buf, msg);
}
-void Server::putRawLine(QString s) {
+void NetworkConnection::putRawLine(QString s) {
s += "\r\n";
socket.write(s.toAscii());
}
-void Server::putCmd(QString cmd, QStringList params, QString prefix) {
+void NetworkConnection::putCmd(QString cmd, QStringList params, QString prefix) {
QString msg;
if(!prefix.isEmpty())
msg += ":" + prefix + " ";
}
-uint Server::networkId() const {
+uint NetworkConnection::networkId() const {
return _networkId;
}
-QString Server::networkName() const {
- return networkInfo()->networkName();
+QString NetworkConnection::networkName() const {
+ return network()->networkName();
}
-CoreSession *Server::coreSession() const {
+CoreSession *NetworkConnection::coreSession() const {
return Core::session(userId());
}
/* Exception classes for message handling */
-Server::ParseError::ParseError(QString cmd, QString prefix, QStringList params) {
+NetworkConnection::ParseError::ParseError(QString cmd, QString prefix, QStringList params) {
Q_UNUSED(prefix);
_msg = QString("Command Parse Error: ") + cmd + params.join(" ");
}
-Server::UnknownCmdError::UnknownCmdError(QString cmd, QString prefix, QStringList params) {
+NetworkConnection::UnknownCmdError::UnknownCmdError(QString cmd, QString prefix, QStringList params) {
Q_UNUSED(prefix);
_msg = QString("Unknown Command: ") + cmd + params.join(" ");
}