+/* ERR_ERRONEUSNICKNAME */
+void CoreSessionEventProcessor::processIrcEvent432(IrcEventNumeric *e) {
+ QString errnick;
+ if(e->params().count() < 2) {
+ // handle unreal-ircd bug, where unreal ircd doesnt supply a TARGET in ERR_ERRONEUSNICKNAME during registration phase:
+ // nick @@@
+ // :irc.scortum.moep.net 432 @@@ :Erroneous Nickname: Illegal characters
+ // correct server reply:
+ // :irc.scortum.moep.net 432 * @@@ :Erroneous Nickname: Illegal characters
+ e->params().prepend(e->target());
+ e->setTarget("*");
+ }
+ errnick = e->params()[0];
+
+ tryNextNick(e, errnick, true /* erroneus */);
+}
+
+/* ERR_NICKNAMEINUSE */
+void CoreSessionEventProcessor::processIrcEvent433(IrcEventNumeric *e) {
+ if(!checkParamCount(e, 1))
+ return;
+
+ QString errnick = e->params().first();
+
+ // if there is a problem while connecting to the server -> we handle it
+ // but only if our connection has not been finished yet...
+ if(!e->network()->currentServer().isEmpty())
+ return;
+
+ tryNextNick(e, errnick);
+}
+
+/* ERR_UNAVAILRESOURCE */
+void CoreSessionEventProcessor::processIrcEvent437(IrcEventNumeric *e) {
+ if(!checkParamCount(e, 1))
+ return;
+
+ QString errnick = e->params().first();
+
+ // if there is a problem while connecting to the server -> we handle it
+ // but only if our connection has not been finished yet...
+ if(!e->network()->currentServer().isEmpty())
+ return;
+
+ if(!e->network()->isChannelName(errnick))
+ tryNextNick(e, errnick);
+}
+