public slots:
void networkStateRequested();
- void addClient(QObject *socket);
+ void addClient(QIODevice *device);
+ void addClient(SignalProxy *proxy);
void connectToNetwork(NetworkId);
void disconnectFromNetwork(NetworkId id);
*/
void createNetwork(const NetworkInfo &info);
- //! Update a network and propagate the changes to the clients.
- /** \param info The updated network settings.
- */
- void updateNetwork(const NetworkInfo &info);
-
//! Remove identity and propagate that fact to the clients.
/** \param identity The identity to be removed.
*/
signals:
void initialized();
+ void sessionState(const QVariant &);
//void msgFromGui(uint netid, QString buf, QString message);
void displayMsg(Message message);
void destroyNetwork(NetworkId);
void identityUpdated(const QVariantMap &);
- //void networkUpdated(const QVariantMap &);
//! Called when storage updated a BufferInfo.
/** This emits bufferInfoUpdated() via SignalProxy, iff it's one of our buffers.