public slots:
void networkStateRequested();
- void addClient(QObject *socket);
+ void addClient(QIODevice *device);
+ void addClient(SignalProxy *proxy);
void connectToNetwork(NetworkId);
void disconnectFromNetwork(NetworkId id);
signals:
void initialized();
+ void sessionState(const QVariant &);
//void msgFromGui(uint netid, QString buf, QString message);
void displayMsg(Message message);