CoreSession(UserId, Storage *, QObject *parent = 0);
virtual ~CoreSession();
- uint getNetworkId(const QString &network) const;
+ NetworkId getNetworkId(const QString &network) const;
QList<BufferInfo> buffers() const;
UserId userId() const;
QVariant sessionState();
//! Retrieve a piece of session-wide data.
QVariant retrieveSessionData(const QString &key, const QVariant &def = QVariant());
-
+
SignalProxy *signalProxy() const;
-
+
void attachServer(Server *server);
-
+
+ //! Return necessary data for restoring the session after restarting the core
+ QVariant state() const;
+ void restoreState(const QVariant &previousState);
+
public slots:
//! Store a piece session-wide data and distribute it to connected clients.
void storeSessionData(const QString &key, const QVariant &data);
void serverStateRequested();
void addClient(QIODevice *connection);
-
- void connectToNetwork(QString);
-
+
+ void connectToNetwork(QString, const QVariant &previousState = QVariant());
+ //void connectToNetwork(NetworkId);
+
//void processSignal(ClientSignal, QVariant, QVariant, QVariant);
void sendBacklog(BufferInfo, QVariant, QVariant);
void msgFromGui(BufferInfo, QString message);
-
+
signals:
void msgFromGui(uint netid, QString buf, QString message);
void displayMsg(Message message);
void displayStatusMsg(QString, QString);
-
+
void connectToIrc(QString net);
void disconnectFromIrc(QString net);
SignalProxy *_signalProxy;
Storage *storage;
- QHash<uint, Server *> servers;
+ QHash<NetworkId, Server *> servers;
QVariantMap sessionData;
QMutex mutex;