//! Create a network and propagate the changes to the clients.
/** \param info The network's settings.
*/
- void createNetwork(const NetworkInfo &info, bool useId = false);
+ void createNetwork(const NetworkInfo &info);
//! Update a network and propagate the changes to the clients.
/** \param info The updated network settings.
private slots:
void recvStatusMsgFromServer(QString msg);
- void recvMessageFromServer(Message::Type, QString target, QString text, QString sender = "", quint8 flags = Message::None);
+ void recvMessageFromServer(Message::Type, BufferInfo::Type, QString target, QString text, QString sender = "", quint8 flags = Message::None);
void networkConnected(NetworkId networkid);
void networkDisconnected(NetworkId networkid);
+ void destroyNetwork(NetworkId);
+
//! Called when storage updated a BufferInfo.
/** This emits bufferInfoUpdated() via SignalProxy, iff it's one of our buffers.
* \param user The buffer's owner (not necessarily us)
SignalProxy *_signalProxy;
QHash<NetworkId, NetworkConnection *> _connections;
QHash<NetworkId, Network *> _networks;
+ QHash<NetworkId, Network *> _networksToRemove;
QHash<IdentityId, Identity *> _identities;
QScriptEngine *scriptEngine;