#include "message.h"
+class Identity;
class Server;
class SignalProxy;
class Storage;
+class QScriptEngine;
+
class CoreSession : public QObject {
Q_OBJECT
CoreSession(UserId, Storage *, QObject *parent = 0);
virtual ~CoreSession();
- uint getNetworkId(const QString &network) const;
+ NetworkId getNetworkId(const QString &network) const;
QList<BufferInfo> buffers() const;
UserId userId() const;
QVariant sessionState();
//! Retrieve a piece of session-wide data.
QVariant retrieveSessionData(const QString &key, const QVariant &def = QVariant());
-
+
SignalProxy *signalProxy() const;
-
+
void attachServer(Server *server);
-
+
+ //! Return necessary data for restoring the session after restarting the core
+ QVariant state() const;
+ void restoreState(const QVariant &previousState);
+
public slots:
//! Store a piece session-wide data and distribute it to connected clients.
void storeSessionData(const QString &key, const QVariant &data);
void serverStateRequested();
void addClient(QIODevice *connection);
-
- void connectToNetwork(QString);
-
+
+ void connectToNetwork(QString, const QVariant &previousState = QVariant());
+ //void connectToNetwork(NetworkId);
+
//void processSignal(ClientSignal, QVariant, QVariant, QVariant);
void sendBacklog(BufferInfo, QVariant, QVariant);
void msgFromGui(BufferInfo, QString message);
-
+
+ //! Create or update an identity and propagate the changes to the clients.
+ /** \param identity The identity to be created/updated.
+ */
+ void createOrUpdateIdentity(const Identity &identity);
+
+ //! Remove identity and propagate that fact to the clients.
+ /** \param identity The identity to be removed.
+ */
+ void removeIdentity(IdentityId identity);
+
signals:
void msgFromGui(uint netid, QString buf, QString message);
void displayMsg(Message message);
void displayStatusMsg(QString, QString);
-
+
void connectToIrc(QString net);
void disconnectFromIrc(QString net);
void sessionDataChanged(const QString &key);
void sessionDataChanged(const QString &key, const QVariant &data);
+ void scriptResult(QString result);
+
+ //! Identity has been created.
+ /** This signal is propagated to the clients to tell them that the given identity has been created.
+ * \param identity The new identity.
+ */
+ void identityCreated(const Identity &identity);
+
+ //! Identity has been removed.
+ /** This signal is propagated to the clients to inform them about the removal of the given identity.
+ * \param identity The identity that has been removed.
+ */
+ void identityRemoved(IdentityId identity);
+
private slots:
void recvStatusMsgFromServer(QString msg);
void recvMessageFromServer(Message::Type, QString target, QString text, QString sender = "", quint8 flags = Message::None);
void serverConnected(uint networkid);
void serverDisconnected(uint networkid);
+ void scriptRequest(QString script);
+
private:
+ void initScriptEngine();
+
UserId user;
SignalProxy *_signalProxy;
Storage *storage;
- QHash<uint, Server *> servers;
+ QHash<NetworkId, Server *> servers;
QVariantMap sessionData;
QMutex mutex;
+
+ QScriptEngine *scriptEngine;
+
+ QHash<IdentityId, Identity *> _identities;
};
#endif