}
void CoreSession::removeNetwork(NetworkId id) {
+ // Make sure the network is disconnected!
+ NetworkConnection *conn = _connections.value(id, 0);
+ if(conn) {
+ if(conn->connectionState() != Network::Disconnected) {
+ connect(conn, SIGNAL(disconnected(NetworkId)), this, SLOT(destroyNetwork(NetworkId)));
+ conn->disconnectFromIrc();
+ } else {
+ _connections.take(id)->deleteLater(); // TODO make this saner
+ destroyNetwork(id);
+ }
+ } else {
+ destroyNetwork(id);
+ }
+}
+
+void CoreSession::destroyNetwork(NetworkId id) {
+ Q_ASSERT(!_connections.contains(id));
Network *net = _networks.take(id);
if(net && Core::removeNetwork(user(), id)) {
emit networkRemoved(id);