// FIXME switch to NetworkIDs
void CoreSession::connectToNetwork(QString network) {
uint networkid = getNetworkId(network);
// FIXME switch to NetworkIDs
void CoreSession::connectToNetwork(QString network) {
uint networkid = getNetworkId(network);
if(!servers.contains(networkid)) {
Server *server = new Server(userId(), networkid, network);
servers[networkid] = server;
if(!servers.contains(networkid)) {
Server *server = new Server(userId(), networkid, network);
servers[networkid] = server;