- connect(net, SIGNAL(displayMsg(NetworkId, Message::Type, BufferInfo::Type, const QString &, const QString &, const QString &, Message::Flags)),
- SLOT(recvMessageFromServer(NetworkId, Message::Type, BufferInfo::Type, const QString &, const QString &, const QString &, Message::Flags)));
- connect(net, SIGNAL(displayStatusMsg(QString)), SLOT(recvStatusMsgFromServer(QString)));
- connect(net, SIGNAL(disconnected(NetworkId)), SIGNAL(networkDisconnected(NetworkId)));
+ connect(net, &CoreNetwork::displayMsg, this, &CoreSession::recvMessageFromServer);
+ connect(net, &CoreNetwork::displayStatusMsg, this, &CoreSession::recvStatusMsgFromServer);
+ connect(net, &CoreNetwork::disconnected, this, &CoreSession::networkDisconnected);