// ALL messages coming pass through these functions before going to the GUI.
// So this is the perfect place for storing the backlog and log stuff.
void CoreSession::recvMessageFromServer(NetworkId networkId, Message::Type type, BufferInfo::Type bufferType,
- const QString &target, const QString &text, const QString &sender, Message::Flags flags) {
+ const QString &target, const QString &text_, const QString &sender, Message::Flags flags) {
+
+ // U+FDD0 and U+FDD1 are special characters for Qt's text engine, specifically they mark the boundaries of
+ // text frames in a QTextDocument. This might lead to problems in widgets displaying QTextDocuments (such as
+ // KDE's notifications), hence we remove those just to be safe.
+ QString text = text_;
+ text.remove(QChar(0xfdd0)).remove(QChar(0xfdd1));
+
_messageQueue << RawMessage(networkId, type, bufferType, target, text, sender, flags);
if(!_processMessages) {
_processMessages = true;