Emit a new signal CoreSession::networkDisconnected(NetworkId)
[quassel.git] / src / core / coresession.cpp
index a33b942..8d2c877 100644 (file)
@@ -96,7 +96,8 @@ CoreSession::CoreSession(UserId uid, bool restoreState, QObject *parent)
   initScriptEngine();
 
   eventManager()->registerObject(ircParser(), EventManager::NormalPriority);
-  eventManager()->registerObject(eventProcessor(), EventManager::HighPriority);
+  eventManager()->registerObject(eventStringifier(), EventManager::HighPriority, "earlyProcess"); // some need to be sent before statechange
+  eventManager()->registerObject(eventProcessor(), EventManager::HighPriority); // needs to process events *before* the stringifier!
   eventManager()->registerObject(eventStringifier(), EventManager::NormalPriority);
   eventManager()->registerObject(this, EventManager::LowPriority); // for sending MessageEvents to the client
 
@@ -254,8 +255,11 @@ void CoreSession::recvStatusMsgFromServer(QString msg) {
 }
 
 void CoreSession::processMessageEvent(MessageEvent *event) {
-  recvMessageFromServer(event->networkId(), event->msgType(), event->bufferType(), event->target(),
-                        event->text(), event->sender(), event->msgFlags());
+  recvMessageFromServer(event->networkId(), event->msgType(), event->bufferType(),
+                        event->target().isNull()? "" : event->target(),
+                        event->text().isNull()? "" : event->text(),
+                        event->sender().isNull()? "" : event->sender(),
+                        event->msgFlags());
 }
 
 QList<BufferInfo> CoreSession::buffers() const {
@@ -452,6 +456,7 @@ void CoreSession::createNetwork(const NetworkInfo &info_, const QStringList &per
     connect(net, SIGNAL(displayMsg(NetworkId, Message::Type, BufferInfo::Type, const QString &, const QString &, const QString &, Message::Flags)),
                  SLOT(recvMessageFromServer(NetworkId, Message::Type, BufferInfo::Type, const QString &, const QString &, const QString &, Message::Flags)));
     connect(net, SIGNAL(displayStatusMsg(QString)), SLOT(recvStatusMsgFromServer(QString)));
+    connect(net, SIGNAL(disconnected(NetworkId)), SIGNAL(networkDisconnected(NetworkId)));
 
     net->setNetworkInfo(info);
     net->setProxy(signalProxy());
@@ -471,7 +476,7 @@ void CoreSession::removeNetwork(NetworkId id) {
     return;
 
   if(net->connectionState() != Network::Disconnected) {
-    connect(net, SIGNAL(disconnected(NetworkId)), this, SLOT(destroyNetwork(NetworkId)));
+    connect(net, SIGNAL(disconnected(NetworkId)), SLOT(destroyNetwork(NetworkId)));
     net->disconnectFromIrc();
   } else {
     destroyNetwork(id);