Provide sane defaults for new network settings options in case you still used a revis...
[quassel.git] / src / core / coresession.cpp
index ec12da7..54457c7 100644 (file)
@@ -1,11 +1,11 @@
 /***************************************************************************
- *   Copyright (C) 2005-07 by The Quassel IRC Development Team             *
+ *   Copyright (C) 2005-08 by the Quassel Project                          *
  *   devel@quassel-irc.org                                                 *
  *                                                                         *
  *   This program is free software; you can redistribute it and/or modify  *
  *   it under the terms of the GNU General Public License as published by  *
  *   the Free Software Foundation; either version 2 of the License, or     *
- *   (at your option) any later version.                                   *
+ *   (at your option) version 3.                                           *
  *                                                                         *
  *   This program is distributed in the hope that it will be useful,       *
  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
  ***************************************************************************/
 
+#include "core.h"
 #include "coresession.h"
-#include "server.h"
+#include "networkconnection.h"
+
+#include "signalproxy.h"
 #include "storage.h"
+
+#include "network.h"
+#include "ircuser.h"
+#include "ircchannel.h"
+#include "identity.h"
+
 #include "util.h"
+#include "coreusersettings.h"
+
+#include <QtScript>
+
+CoreSession::CoreSession(UserId uid, bool restoreState, QObject *parent) : QObject(parent),
+    _user(uid),
+    _signalProxy(new SignalProxy(SignalProxy::Server, 0, this)),
+    scriptEngine(new QScriptEngine(this))
+{
+
+  SignalProxy *p = signalProxy();
+
+  p->attachSlot(SIGNAL(requestConnect(QString)), this, SLOT(connectToNetwork(QString)));
+  p->attachSlot(SIGNAL(disconnectFromNetwork(NetworkId)), this, SLOT(disconnectFromNetwork(NetworkId))); // FIXME
+  p->attachSlot(SIGNAL(sendInput(BufferInfo, QString)), this, SLOT(msgFromClient(BufferInfo, QString)));
+  p->attachSlot(SIGNAL(requestBacklog(BufferInfo, QVariant, QVariant)), this, SLOT(sendBacklog(BufferInfo, QVariant, QVariant)));
+  p->attachSignal(this, SIGNAL(displayMsg(Message)));
+  p->attachSignal(this, SIGNAL(displayStatusMsg(QString, QString)));
+  p->attachSignal(this, SIGNAL(backlogData(BufferInfo, QVariantList, bool)));
+  p->attachSignal(this, SIGNAL(bufferInfoUpdated(BufferInfo)));
 
-CoreSession::CoreSession(UserId uid, Storage *_storage) : user(uid), storage(_storage) {
-  coreProxy = new CoreProxy();
-
-  QSettings s;
-  s.beginGroup(QString("SessionData/%1").arg(user));
-  mutex.lock();
-  foreach(QString key, s.allKeys()) {
-    sessionData[key] = s.value(key);
-  }
-  mutex.unlock();
-
-  connect(coreProxy, SIGNAL(send(CoreSignal, QVariant, QVariant, QVariant)), this, SIGNAL(proxySignal(CoreSignal, QVariant, QVariant, QVariant)));
-  connect(coreProxy, SIGNAL(requestServerStates()), this, SIGNAL(serverStateRequested()));
-  connect(coreProxy, SIGNAL(gsRequestConnect(QStringList)), this, SLOT(connectToIrc(QStringList)));
-  connect(coreProxy, SIGNAL(gsUserInput(BufferId, QString)), this, SLOT(msgFromGui(BufferId, QString)));
-  connect(coreProxy, SIGNAL(gsImportBacklog()), storage, SLOT(importOldBacklog()));
-  connect(coreProxy, SIGNAL(gsRequestBacklog(BufferId, QVariant, QVariant)), this, SLOT(sendBacklog(BufferId, QVariant, QVariant)));
-  connect(coreProxy, SIGNAL(gsRequestNetworkStates()), this, SLOT(sendServerStates()));
-  connect(this, SIGNAL(displayMsg(Message)), coreProxy, SLOT(csDisplayMsg(Message)));
-  connect(this, SIGNAL(displayStatusMsg(QString, QString)), coreProxy, SLOT(csDisplayStatusMsg(QString, QString)));
-  connect(this, SIGNAL(backlogData(BufferId, QList<QVariant>, bool)), coreProxy, SLOT(csBacklogData(BufferId, QList<QVariant>, bool)));
-  connect(this, SIGNAL(bufferIdUpdated(BufferId)), coreProxy, SLOT(csUpdateBufferId(BufferId)));
-  connect(storage, SIGNAL(bufferIdUpdated(BufferId)), coreProxy, SLOT(csUpdateBufferId(BufferId)));
-  connect(this, SIGNAL(sessionDataChanged(const QString &, const QVariant &)), coreProxy, SLOT(csSessionDataChanged(const QString &, const QVariant &)));
-  connect(coreProxy, SIGNAL(gsSessionDataChanged(const QString &, const QVariant &)), this, SLOT(storeSessionData(const QString &, const QVariant &)));
+  p->attachSignal(this, SIGNAL(identityCreated(const Identity &)));
+  p->attachSignal(this, SIGNAL(identityRemoved(IdentityId)));
+  p->attachSlot(SIGNAL(createIdentity(const Identity &)), this, SLOT(createIdentity(const Identity &)));
+  p->attachSlot(SIGNAL(updateIdentity(const Identity &)), this, SLOT(updateIdentity(const Identity &)));
+  p->attachSlot(SIGNAL(removeIdentity(IdentityId)), this, SLOT(removeIdentity(IdentityId)));
+
+  p->attachSignal(this, SIGNAL(networkCreated(NetworkId)));
+  p->attachSignal(this, SIGNAL(networkRemoved(NetworkId)));
+  p->attachSlot(SIGNAL(createNetwork(const NetworkInfo &)), this, SLOT(createNetwork(const NetworkInfo &)));
+  p->attachSlot(SIGNAL(updateNetwork(const NetworkInfo &)), this, SLOT(updateNetwork(const NetworkInfo &)));
+  p->attachSlot(SIGNAL(removeNetwork(NetworkId)), this, SLOT(removeNetwork(NetworkId)));
+
+  loadSettings();
+  initScriptEngine();
+
+  // Restore session state
+  if(restoreState) restoreSessionState();
+
+  emit initialized();
 }
 
 CoreSession::~CoreSession() {
+  saveSessionState();
+  foreach(NetworkConnection *conn, _connections.values()) {
+    delete conn;
+  }
+  foreach(Network *net, _networks.values()) {
+    delete net;
+  }
+}
 
+UserId CoreSession::user() const {
+  return _user;
 }
 
-UserId CoreSession::userId() const {
-  return user;
+Network *CoreSession::network(NetworkId id) const {
+  if(_networks.contains(id)) return _networks[id];
+  return 0;
 }
 
-void CoreSession::processSignal(ClientSignal sig, QVariant arg1, QVariant arg2, QVariant arg3) {
-  coreProxy->recv(sig, arg1, arg2, arg3);
+NetworkConnection *CoreSession::networkConnection(NetworkId id) const {
+  if(_connections.contains(id)) return _connections[id];
+  return 0;
 }
 
-void CoreSession::storeSessionData(const QString &key, const QVariant &data) {
-  QSettings s;
-  s.beginGroup(QString("SessionData/%1").arg(user));
-  mutex.lock();
-  sessionData[key] = data;
-  s.setValue(key, data);
-  mutex.unlock();
-  s.endGroup();
-  emit sessionDataChanged(key, data);
-  emit sessionDataChanged(key);
+Identity *CoreSession::identity(IdentityId id) const {
+  if(_identities.contains(id)) return _identities[id];
+  return 0;
 }
 
-QVariant CoreSession::retrieveSessionData(const QString &key, const QVariant &def) {
-  QVariant data;
-  mutex.lock();
-  if(!sessionData.contains(key)) data = def;
-  else data = sessionData[key];
-  mutex.unlock();
-  return data;
+void CoreSession::loadSettings() {
+  CoreUserSettings s(user());
+
+  foreach(IdentityId id, s.identityIds()) {
+    Identity *i = new Identity(s.identity(id), this);
+    if(!i->isValid()) {
+      qWarning() << QString("Invalid identity! Removing...");
+      s.removeIdentity(id);
+      delete i;
+      continue;
+    }
+    if(_identities.contains(i->id())) {
+      qWarning() << "Duplicate identity, ignoring!";
+      delete i;
+      continue;
+    }
+    _identities[i->id()] = i;
+    signalProxy()->synchronize(i);
+  }
+  if(!_identities.count()) {
+    Identity i(1);
+    i.setToDefaults();
+    i.setIdentityName(tr("Default Identity"));
+    createIdentity(i);
+  }
+
+
+  // migration to pure DB storage
+  QList<NetworkId> netIds = s.networkIds();
+  if(!netIds.isEmpty()) {
+    qDebug() << "Migrating Networksettings to DB Storage for User:" << user();
+    foreach(NetworkId id, netIds) {
+      NetworkInfo info = s.networkInfo(id);
+
+      // default new options
+      info.useRandomServer = false;
+      info.useAutoReconnect = true;
+      info.autoReconnectInterval = 60;
+      info.autoReconnectRetries = 20;
+      info.useAutoIdentify = false;
+      info.rejoinChannels = true;
+
+      Core::updateNetwork(user(), info);
+      s.removeNetworkInfo(id);
+    }
+  }
+
+  foreach(NetworkInfo info, Core::networks(user())) {
+    createNetwork(info);
+  }
 }
 
-void CoreSession::connectToIrc(QStringList networks) {
-  foreach(QString net, networks) {
-    if(servers.contains(net)) {
+void CoreSession::saveSessionState() const {
+  QVariantMap res;
+  QVariantList conn;
+  foreach(NetworkConnection *net, _connections.values()) {
+    QVariantMap m;
+    m["NetworkId"] = QVariant::fromValue<NetworkId>(net->networkId());
+    m["State"] = net->state();
+    conn << m;
+  }
+  res["CoreBuild"] = Global::quasselBuild;
+  res["ConnectedNetworks"] = conn;
+  CoreUserSettings s(user());
+  s.setSessionState(res);
+}
 
-    } else {
-      Server *server = new Server(userId(), net);
-      connect(this, SIGNAL(serverStateRequested()), server, SLOT(sendState()));
-      connect(this, SIGNAL(connectToIrc(QString)), server, SLOT(connectToIrc(QString)));
-      connect(this, SIGNAL(disconnectFromIrc(QString)), server, SLOT(disconnectFromIrc(QString)));
-      connect(this, SIGNAL(msgFromGui(QString, QString, QString)), server, SLOT(userInput(QString, QString, QString)));
-
-      connect(server, SIGNAL(connected(QString)), this, SLOT(serverConnected(QString)));
-      connect(server, SIGNAL(disconnected(QString)), this, SLOT(serverDisconnected(QString)));
-
-      connect(server, SIGNAL(serverState(QString, VarMap)), coreProxy, SLOT(csServerState(QString, VarMap)));
-      //connect(server, SIGNAL(displayMsg(Message)), this, SLOT(recvMessageFromServer(Message)));
-      connect(server, SIGNAL(displayMsg(Message::Type, QString, QString, QString, quint8)), this, SLOT(recvMessageFromServer(Message::Type, QString, QString, QString, quint8)));
-      connect(server, SIGNAL(displayStatusMsg(QString)), this, SLOT(recvStatusMsgFromServer(QString)));
-      connect(server, SIGNAL(modeSet(QString, QString, QString)), coreProxy, SLOT(csModeSet(QString, QString, QString)));
-      connect(server, SIGNAL(topicSet(QString, QString, QString)), coreProxy, SLOT(csTopicSet(QString, QString, QString)));
-      connect(server, SIGNAL(nickAdded(QString, QString, VarMap)), coreProxy, SLOT(csNickAdded(QString, QString, VarMap)));
-      connect(server, SIGNAL(nickRenamed(QString, QString, QString)), coreProxy, SLOT(csNickRenamed(QString, QString, QString)));
-      connect(server, SIGNAL(nickRemoved(QString, QString)), coreProxy, SLOT(csNickRemoved(QString, QString)));
-      connect(server, SIGNAL(nickUpdated(QString, QString, VarMap)), coreProxy, SLOT(csNickUpdated(QString, QString, VarMap)));
-      connect(server, SIGNAL(ownNickSet(QString, QString)), coreProxy, SLOT(csOwnNickSet(QString, QString)));
-      connect(server, SIGNAL(queryRequested(QString, QString)), coreProxy, SLOT(csQueryRequested(QString, QString)));
-      // TODO add error handling
-      connect(server, SIGNAL(connected(QString)), coreProxy, SLOT(csServerConnected(QString)));
-      connect(server, SIGNAL(disconnected(QString)), coreProxy, SLOT(csServerDisconnected(QString)));
-
-      server->start();
-      servers[net] = server;
+void CoreSession::restoreSessionState() {
+  CoreUserSettings s(user());
+  uint build = s.sessionState().toMap()["CoreBuild"].toUInt();
+  if(build < 362) {
+    qWarning() << qPrintable(tr("Session state does not exist or is too old!"));
+    return;
+  }
+  QVariantList conn = s.sessionState().toMap()["ConnectedNetworks"].toList();
+  foreach(QVariant v, conn) {
+    NetworkId id = v.toMap()["NetworkId"].value<NetworkId>();
+    if(_networks.keys().contains(id)) connectToNetwork(id, v.toMap()["State"]);
+  }
+}
+
+void CoreSession::updateBufferInfo(UserId uid, const BufferInfo &bufinfo) {
+  if(uid == user()) emit bufferInfoUpdated(bufinfo);
+}
+
+// FIXME remove
+void CoreSession::connectToNetwork(QString netname, const QVariant &previousState) {
+  Network *net = 0;
+  foreach(Network *n, _networks.values()) {
+    if(n->networkName() == netname) {
+      net = n; break;
     }
-    emit connectToIrc(net);
   }
+  if(!net) {
+    qWarning() << "Connect to unknown network requested, ignoring!";
+    return;
+  }
+  connectToNetwork(net->networkId(), previousState);
 }
 
-void CoreSession::serverConnected(QString net) {
-  storage->getBufferId(userId(), net); // create status buffer
+void CoreSession::connectToNetwork(NetworkId id, const QVariant &previousState) {
+  Network *net = network(id);
+  if(!net) {
+    qWarning() << "Connect to unknown network requested! net:" << id << "user:" << user();
+    return;
+  }
+
+  NetworkConnection *conn = networkConnection(id);
+  if(!conn) {
+    conn = new NetworkConnection(net, this, previousState);
+    _connections[id] = conn;
+    attachNetworkConnection(conn);
+  }
+  conn->connectToIrc();
 }
 
-void CoreSession::serverDisconnected(QString net) {
-  delete servers[net];
-  servers.remove(net);
-  coreProxy->csServerDisconnected(net);
+void CoreSession::attachNetworkConnection(NetworkConnection *conn) {
+  connect(conn, SIGNAL(connected(NetworkId)), this, SLOT(networkConnected(NetworkId)));
+  connect(conn, SIGNAL(disconnected(NetworkId)), this, SLOT(networkDisconnected(NetworkId)));
+
+  // I guess we don't need these anymore, client-side can just connect the network's signals directly
+  //signalProxy()->attachSignal(conn, SIGNAL(connected(NetworkId)), SIGNAL(networkConnected(NetworkId)));
+  //signalProxy()->attachSignal(conn, SIGNAL(disconnected(NetworkId)), SIGNAL(networkDisconnected(NetworkId)));
+
+  connect(conn, SIGNAL(displayMsg(Message::Type, BufferInfo::Type, QString, QString, QString, quint8)),
+         this, SLOT(recvMessageFromServer(Message::Type, BufferInfo::Type, QString, QString, QString, quint8)));
+  connect(conn, SIGNAL(displayStatusMsg(QString)), this, SLOT(recvStatusMsgFromServer(QString)));
+
 }
 
-void CoreSession::msgFromGui(BufferId bufid, QString msg) {
-  emit msgFromGui(bufid.network(), bufid.buffer(), msg);
+void CoreSession::disconnectFromNetwork(NetworkId id) {
+  if(!_connections.contains(id)) return;
+  _connections[id]->disconnectFromIrc();
 }
 
-// ALL messages coming pass through these functions before going to the GUI.
-// So this is the perfect place for storing the backlog and log stuff.
+void CoreSession::networkStateRequested() {
+}
 
-void CoreSession::recvMessageFromServer(Message::Type type, QString target, QString text, QString sender, quint8 flags) {
-  Server *s = qobject_cast<Server*>(this->sender());
-  Q_ASSERT(s);
-  BufferId buf;
-  if((flags & Message::PrivMsg) && !(flags & Message::Self)) {
-    buf = storage->getBufferId(user, s->getNetwork(), nickFromMask(sender));
+void CoreSession::addClient(QObject *dev) { // this is QObject* so we can use it in signal connections
+  QIODevice *device = qobject_cast<QIODevice *>(dev);
+  if(!device) {
+    qWarning() << "Invoking CoreSession::addClient with a QObject that is not a QIODevice!";
   } else {
-    buf = storage->getBufferId(user, s->getNetwork(), target);
+    signalProxy()->addPeer(device);
+    QVariantMap reply;
+    reply["MsgType"] = "SessionInit";
+    reply["SessionState"] = sessionState();
+    SignalProxy::writeDataToDevice(device, reply);
   }
-  Message msg(buf, type, text, sender, flags);
-  msg.msgId = storage->logMessage(msg); //qDebug() << msg.msgId;
-  Q_ASSERT(msg.msgId);
+}
+
+SignalProxy *CoreSession::signalProxy() const {
+  return _signalProxy;
+}
+
+// FIXME we need a sane way for creating buffers!
+void CoreSession::networkConnected(NetworkId networkid) {
+  Core::bufferInfo(user(), networkid, BufferInfo::StatusBuffer); // create status buffer
+}
+
+void CoreSession::networkDisconnected(NetworkId networkid) {
+  // FIXME
+  // connection should only go away on explicit /part, and handle reconnections etcpp internally otherwise
+
+  Q_ASSERT(_connections.contains(networkid));
+  _connections.take(networkid)->deleteLater();
+}
+
+// FIXME switch to BufferId
+void CoreSession::msgFromClient(BufferInfo bufinfo, QString msg) {
+  NetworkConnection *conn = networkConnection(bufinfo.networkId());
+  if(conn) {
+    conn->userInput(bufinfo, msg);
+  } else {
+    qWarning() << "Trying to send to unconnected network!";
+  }
+}
+
+// ALL messages coming pass through these functions before going to the GUI.
+// So this is the perfect place for storing the backlog and log stuff.
+void CoreSession::recvMessageFromServer(Message::Type type, BufferInfo::Type bufferType, QString target, QString text, QString sender, quint8 flags) {
+  NetworkConnection *netCon = qobject_cast<NetworkConnection*>(this->sender());
+  Q_ASSERT(netCon);
+  
+  BufferInfo bufferInfo = Core::bufferInfo(user(), netCon->networkId(), bufferType, target);
+  Message msg(bufferInfo, type, text, sender, flags);
+  msg.setMsgId(Core::storeMessage(msg));
+  Q_ASSERT(msg.msgId() != 0);
   emit displayMsg(msg);
 }
 
 void CoreSession::recvStatusMsgFromServer(QString msg) {
-  Server *s = qobject_cast<Server*>(sender());
+  NetworkConnection *s = qobject_cast<NetworkConnection*>(sender());
   Q_ASSERT(s);
-  emit displayStatusMsg(s->getNetwork(), msg);
+  emit displayStatusMsg(s->networkName(), msg);
 }
 
-
-QList<BufferId> CoreSession::buffers() const {
-  return storage->requestBuffers(user);
+QList<BufferInfo> CoreSession::buffers() const {
+  return Core::requestBuffers(user());
 }
 
 
 QVariant CoreSession::sessionState() {
-  VarMap v;
-  QList<QVariant> bufs;
-  foreach(BufferId id, storage->requestBuffers(user)) { bufs.append(QVariant::fromValue(id)); }
-  v["Buffers"] = bufs;
-  mutex.lock();
-  v["SessionData"] = sessionData;
-  mutex.unlock();
-  v["Networks"] = QVariant(servers.keys());
-  return v;
-}
+  QVariantMap v;
+
+  QVariantList bufs;
+  foreach(BufferInfo id, buffers()) bufs << qVariantFromValue(id);
+  v["BufferInfos"] = bufs;
+  QVariantList networkids;
+  foreach(NetworkId id, _networks.keys()) networkids << qVariantFromValue(id);
+  v["NetworkIds"] = networkids;
 
-void CoreSession::sendServerStates() {
-  emit serverStateRequested();
+  quint32 ircusercount = 0;
+  quint32 ircchannelcount = 0;
+  foreach(Network *net, _networks.values()) {
+    ircusercount += net->ircUserCount();
+    ircchannelcount += net->ircChannelCount();
+  }
+  v["IrcUserCount"] = ircusercount;
+  v["IrcChannelCount"] = ircchannelcount;
+
+  QList<QVariant> idlist;
+  foreach(Identity *i, _identities.values()) idlist << qVariantFromValue(*i);
+  v["Identities"] = idlist;
+
+  //v["Payload"] = QByteArray(100000000, 'a');  // for testing purposes
+  return v;
 }
 
-void CoreSession::sendBacklog(BufferId id, QVariant v1, QVariant v2) {
+void CoreSession::sendBacklog(BufferInfo id, QVariant v1, QVariant v2) {
   QList<QVariant> log;
   QList<Message> msglist;
   if(v1.type() == QVariant::DateTime) {
 
 
   } else {
-    msglist = storage->requestMsgs(id, v1.toInt(), v2.toInt());
+    msglist = Core::requestMsgs(id, v1.toInt(), v2.toInt());
   }
 
   // Send messages out in smaller packages - we don't want to make the signal data too large!
   for(int i = 0; i < msglist.count(); i++) {
-    log.append(QVariant::fromValue(msglist[i]));
+    log.append(qVariantFromValue(msglist[i]));
     if(log.count() >= 5) {
       emit backlogData(id, log, i >= msglist.count() - 1);
       log.clear();
@@ -200,3 +351,114 @@ void CoreSession::sendBacklog(BufferId id, QVariant v1, QVariant v2) {
   }
   if(log.count() > 0) emit backlogData(id, log, true);
 }
+
+
+void CoreSession::initScriptEngine() {
+  signalProxy()->attachSlot(SIGNAL(scriptRequest(QString)), this, SLOT(scriptRequest(QString)));
+  signalProxy()->attachSignal(this, SIGNAL(scriptResult(QString)));
+
+  // FIXME
+  //QScriptValue storage_ = scriptEngine->newQObject(storage);
+  //scriptEngine->globalObject().setProperty("storage", storage_);
+}
+
+void CoreSession::scriptRequest(QString script) {
+  emit scriptResult(scriptEngine->evaluate(script).toString());
+}
+
+/*** Identity Handling ***/
+
+void CoreSession::createIdentity(const Identity &id) {
+  // find free ID
+  int i;
+  for(i = 1; i <= _identities.count(); i++) {
+    if(!_identities.keys().contains(i)) break;
+  }
+  //qDebug() << "found free id" << i;
+  Identity *newId = new Identity(id, this);
+  newId->setId(i);
+  _identities[i] = newId;
+  signalProxy()->synchronize(newId);
+  CoreUserSettings s(user());
+  s.storeIdentity(*newId);
+  emit identityCreated(*newId);
+}
+
+void CoreSession::updateIdentity(const Identity &id) {
+  if(!_identities.contains(id.id())) {
+    qWarning() << "Update request for unknown identity received!";
+    return;
+  }
+  _identities[id.id()]->update(id);
+
+  CoreUserSettings s(user());
+  s.storeIdentity(id);
+}
+
+void CoreSession::removeIdentity(IdentityId id) {
+  Identity *i = _identities.take(id);
+  if(i) {
+    emit identityRemoved(id);
+    CoreUserSettings s(user());
+    s.removeIdentity(id);
+    i->deleteLater();
+  }
+}
+
+/*** Network Handling ***/
+
+void CoreSession::createNetwork(const NetworkInfo &info_) {
+  NetworkInfo info = info_;
+  int id;
+
+  if(!info.networkId.isValid())
+    Core::createNetwork(user(), info);
+
+  Q_ASSERT(info.networkId.isValid());
+
+  id = info.networkId.toInt();
+  Q_ASSERT(!_networks.contains(id));
+  
+  Network *net = new Network(id, this);
+  connect(net, SIGNAL(connectRequested(NetworkId)), this, SLOT(connectToNetwork(NetworkId)));
+  connect(net, SIGNAL(disconnectRequested(NetworkId)), this, SLOT(disconnectFromNetwork(NetworkId)));
+  net->setNetworkInfo(info);
+  net->setProxy(signalProxy());
+  _networks[id] = net;
+  signalProxy()->synchronize(net);
+  emit networkCreated(id);
+}
+
+void CoreSession::updateNetwork(const NetworkInfo &info) {
+  if(!_networks.contains(info.networkId)) {
+    qWarning() << "Update request for unknown network received!";
+    return;
+  }
+  _networks[info.networkId]->setNetworkInfo(info);
+  Core::updateNetwork(user(), info);
+}
+
+void CoreSession::removeNetwork(NetworkId id) {
+  // Make sure the network is disconnected!
+  NetworkConnection *conn = _connections.value(id, 0);
+  if(conn) {
+    if(conn->connectionState() != Network::Disconnected) {
+      connect(conn, SIGNAL(disconnected(NetworkId)), this, SLOT(destroyNetwork(NetworkId)));
+      conn->disconnectFromIrc();
+    } else {
+      _connections.take(id)->deleteLater();  // TODO make this saner
+      destroyNetwork(id);
+    }
+  } else {
+    destroyNetwork(id);
+  }
+}
+
+void CoreSession::destroyNetwork(NetworkId id) {
+  Q_ASSERT(!_connections.contains(id));
+  Network *net = _networks.take(id);
+  if(net && Core::removeNetwork(user(), id)) {
+    emit networkRemoved(id);
+    net->deleteLater();
+  }
+}