eventManager()->registerObject(eventProcessor(), EventManager::HighPriority); // needs to process events *before* the stringifier!
eventManager()->registerObject(eventStringifier(), EventManager::NormalPriority);
eventManager()->registerObject(this, EventManager::LowPriority); // for sending MessageEvents to the client
+ // some events need to be handled after msg generation
+ eventManager()->registerObject(eventProcessor(), EventManager::LowPriority, "lateProcess");
// periodically save our session state
connect(&(Core::instance()->syncTimer()), SIGNAL(timeout()), this, SLOT(saveSessionState()));
connect(net, SIGNAL(displayMsg(NetworkId, Message::Type, BufferInfo::Type, const QString &, const QString &, const QString &, Message::Flags)),
SLOT(recvMessageFromServer(NetworkId, Message::Type, BufferInfo::Type, const QString &, const QString &, const QString &, Message::Flags)));
connect(net, SIGNAL(displayStatusMsg(QString)), SLOT(recvStatusMsgFromServer(QString)));
+ connect(net, SIGNAL(disconnected(NetworkId)), SIGNAL(networkDisconnected(NetworkId)));
net->setNetworkInfo(info);
net->setProxy(signalProxy());
return;
if(net->connectionState() != Network::Disconnected) {
- connect(net, SIGNAL(disconnected(NetworkId)), this, SLOT(destroyNetwork(NetworkId)));
+ connect(net, SIGNAL(disconnected(NetworkId)), SLOT(destroyNetwork(NetworkId)));
net->disconnectFromIrc();
} else {
destroyNetwork(id);