Quassel now uses proper default messages for part, quit, kick and away (/away toggles...
[quassel.git] / src / core / coresession.cpp
index c93324b..4b47121 100644 (file)
 #include "core.h"
 #include "coresession.h"
 #include "networkconnection.h"
+#include "userinputhandler.h"
 
 #include "signalproxy.h"
 #include "buffersyncer.h"
 #include "corebacklogmanager.h"
+#include "corebufferviewmanager.h"
 #include "storage.h"
 
 #include "network.h"
@@ -43,11 +45,13 @@ CoreSession::CoreSession(UserId uid, bool restoreState, QObject *parent)
     _signalProxy(new SignalProxy(SignalProxy::Server, 0, this)),
     _bufferSyncer(new BufferSyncer(this)),
     _backlogManager(new CoreBacklogManager(this)),
+    _bufferViewManager(new CoreBufferViewManager(_signalProxy, this)),
     scriptEngine(new QScriptEngine(this))
 {
 
   SignalProxy *p = signalProxy();
-
+  connect(p, SIGNAL(peerRemoved(QIODevice *)), this, SLOT(removeClient(QIODevice *)));
+  
   //p->attachSlot(SIGNAL(disconnectFromNetwork(NetworkId)), this, SLOT(disconnectFromNetwork(NetworkId))); // FIXME
   p->attachSlot(SIGNAL(sendInput(BufferInfo, QString)), this, SLOT(msgFromClient(BufferInfo, QString)));
   p->attachSignal(this, SIGNAL(displayMsg(Message)));
@@ -189,8 +193,8 @@ void CoreSession::attachNetworkConnection(NetworkConnection *conn) {
   //signalProxy()->attachSignal(conn, SIGNAL(connected(NetworkId)), SIGNAL(networkConnected(NetworkId)));
   //signalProxy()->attachSignal(conn, SIGNAL(disconnected(NetworkId)), SIGNAL(networkDisconnected(NetworkId)));
 
-  connect(conn, SIGNAL(displayMsg(Message::Type, BufferInfo::Type, QString, QString, QString, quint8)),
-         this, SLOT(recvMessageFromServer(Message::Type, BufferInfo::Type, QString, QString, QString, quint8)));
+  connect(conn, SIGNAL(displayMsg(Message::Type, BufferInfo::Type, QString, QString, QString, Message::Flags)),
+         this, SLOT(recvMessageFromServer(Message::Type, BufferInfo::Type, QString, QString, QString, Message::Flags)));
   connect(conn, SIGNAL(displayStatusMsg(QString)), this, SLOT(recvStatusMsgFromServer(QString)));
 
   connect(conn, SIGNAL(nickChanged(const NetworkId &, const QString &, const QString &)),
@@ -202,8 +206,11 @@ void CoreSession::attachNetworkConnection(NetworkConnection *conn) {
 }
 
 void CoreSession::disconnectFromNetwork(NetworkId id) {
-  if(!_connections.contains(id)) return;
-  _connections[id]->disconnectFromIrc();
+  if(!_connections.contains(id))
+    return;
+  
+  //_connections[id]->disconnectFromIrc();
+  _connections[id]->userInputHandler()->handleQuit(BufferInfo(), QString());
 }
 
 void CoreSession::networkStateRequested() {
@@ -222,6 +229,17 @@ void CoreSession::addClient(QObject *dev) { // this is QObject* so we can use it
   }
 }
 
+void CoreSession::removeClient(QIODevice *iodev) {
+  // no checks for validity check - privateslot...
+  QTcpSocket *socket = qobject_cast<QTcpSocket *>(iodev);
+  if(socket)
+    qDebug() << qPrintable(tr("Client %1 disconnected (UserId: %2).").arg(socket->peerAddress().toString()).arg(user().toInt()));
+  else
+    qDebug() << "Local client disconnedted.";
+  disconnect(socket, 0, this, 0);
+  socket->deleteLater();
+}
+
 SignalProxy *CoreSession::signalProxy() const {
   return _signalProxy;
 }
@@ -234,8 +252,12 @@ void CoreSession::networkConnected(NetworkId networkid) {
 
 // called now only on /quit and requested disconnects, not on normal disconnects!
 void CoreSession::networkDisconnected(NetworkId networkid) {
-  Core::setNetworkConnected(user(), networkid, false);
-  if(_connections.contains(networkid)) _connections.take(networkid)->deleteLater();
+  // if the network has already been removed, we don't have a networkconnection left either, so we don't do anything
+  // make sure to not depend on the network still existing when calling this function!
+  if(_connections.contains(networkid)) {
+    Core::setNetworkConnected(user(), networkid, false);
+    _connections.take(networkid)->deleteLater();
+  }
 }
 
 void CoreSession::channelJoined(NetworkId id, const QString &channel, const QString &key) {
@@ -258,16 +280,17 @@ void CoreSession::msgFromClient(BufferInfo bufinfo, QString msg) {
   if(conn) {
     conn->userInput(bufinfo, msg);
   } else {
-    qWarning() << "Trying to send to unconnected network!";
+    qWarning() << "Trying to send to unconnected network:" << msg;
   }
 }
 
 // ALL messages coming pass through these functions before going to the GUI.
 // So this is the perfect place for storing the backlog and log stuff.
-void CoreSession::recvMessageFromServer(Message::Type type, BufferInfo::Type bufferType, QString target, QString text, QString sender, quint8 flags) {
+void CoreSession::recvMessageFromServer(Message::Type type, BufferInfo::Type bufferType,
+                                        QString target, QString text, QString sender, Message::Flags flags) {
   NetworkConnection *netCon = qobject_cast<NetworkConnection*>(this->sender());
   Q_ASSERT(netCon);
-  
+
   BufferInfo bufferInfo = Core::bufferInfo(user(), netCon->networkId(), bufferType, target);
   Message msg(bufferInfo, type, text, sender, flags);
   msg.setMsgId(Core::storeMessage(msg));
@@ -378,19 +401,25 @@ void CoreSession::createNetwork(const NetworkInfo &info_) {
   if(!info.networkId.isValid())
     Core::createNetwork(user(), info);
 
-  Q_ASSERT(info.networkId.isValid());
+  if(!info.networkId.isValid()) {
+    qWarning() << qPrintable(tr("CoreSession::createNetwork(): Got invalid networkId from Core when trying to create network %1!").arg(info.networkName));
+    return;
+  }
 
   id = info.networkId.toInt();
-  Q_ASSERT(!_networks.contains(id));
-  
-  Network *net = new Network(id, this);
-  connect(net, SIGNAL(connectRequested(NetworkId)), this, SLOT(connectToNetwork(NetworkId)));
-  connect(net, SIGNAL(disconnectRequested(NetworkId)), this, SLOT(disconnectFromNetwork(NetworkId)));
-  net->setNetworkInfo(info);
-  net->setProxy(signalProxy());
-  _networks[id] = net;
-  signalProxy()->synchronize(net);
-  emit networkCreated(id);
+  if(!_networks.contains(id)) {
+    Network *net = new Network(id, this);
+    connect(net, SIGNAL(connectRequested(NetworkId)), this, SLOT(connectToNetwork(NetworkId)));
+    connect(net, SIGNAL(disconnectRequested(NetworkId)), this, SLOT(disconnectFromNetwork(NetworkId)));
+    net->setNetworkInfo(info);
+    net->setProxy(signalProxy());
+    _networks[id] = net;
+    signalProxy()->synchronize(net);
+    emit networkCreated(id);
+  } else {
+    qWarning() << qPrintable(tr("CoreSession::createNetwork(): Trying to create a network that already exists, updating instead!"));
+    updateNetwork(info);
+  }
 }
 
 void CoreSession::updateNetwork(const NetworkInfo &info) {
@@ -419,7 +448,10 @@ void CoreSession::removeNetwork(NetworkId id) {
 }
 
 void CoreSession::destroyNetwork(NetworkId id) {
-  Q_ASSERT(!_connections.contains(id));
+  if(_connections.contains(id)) {
+    // this can happen if the network was reconnecting while being removed
+    _connections.take(id)->deleteLater();
+  }
   Network *net = _networks.take(id);
   if(net && Core::removeNetwork(user(), id)) {
     emit networkRemoved(id);
@@ -441,7 +473,10 @@ void CoreSession::removeBufferRequested(BufferId bufferId) {
   
   if(bufferInfo.type() == BufferInfo::ChannelBuffer) {
     Network *net = network(bufferInfo.networkId());
-    Q_ASSERT(net);
+    if(!net) {
+      qWarning() << "CoreSession::removeBufferRequested(): Received BufferInfo with unknown networkId!";
+      return;
+    }
     IrcChannel *chan = net->ircChannel(bufferInfo.bufferName());
     if(chan) {
       qWarning() << "CoreSession::removeBufferRequested(): Unable to remove Buffer for joined Channel:" << bufferInfo.bufferName();