Finally here: the long awaited auto reconnect! Your auto reconnect settings
[quassel.git] / src / core / coresession.cpp
index e89f821..23456ab 100644 (file)
  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
  ***************************************************************************/
 
+#include <QtScript>
+
 #include "core.h"
 #include "coresession.h"
 #include "networkconnection.h"
 
 #include "signalproxy.h"
+#include "buffersyncer.h"
 #include "storage.h"
 
 #include "network.h"
 #include "util.h"
 #include "coreusersettings.h"
 
-#include <QtScript>
-
 CoreSession::CoreSession(UserId uid, bool restoreState, QObject *parent) : QObject(parent),
     _user(uid),
     _signalProxy(new SignalProxy(SignalProxy::Server, 0, this)),
+    _bufferSyncer(new BufferSyncer(this)),
     scriptEngine(new QScriptEngine(this))
 {
 
@@ -67,6 +69,12 @@ CoreSession::CoreSession(UserId uid, bool restoreState, QObject *parent) : QObje
   loadSettings();
   initScriptEngine();
 
+  // init BufferSyncer
+  //QHash<BufferId, QDateTime> lastSeenHash = Core::bufferLastSeenDates(user());
+  //foreach(BufferId id, lastSeenHash.keys()) _bufferSyncer->requestSetLastSeen(id, lastSeenHash[id]);
+  // FIXME connect(_bufferSyncer, SIGNAL(lastSeenSet(BufferId, const QDateTime &)), this, SLOT(storeBufferLastSeen(BufferId, const QDateTime &)));
+  p->synchronize(_bufferSyncer);
+
   // Restore session state
   if(restoreState) restoreSessionState();
 
@@ -135,6 +143,17 @@ void CoreSession::loadSettings() {
     qDebug() << "Migrating Networksettings to DB Storage for User:" << user();
     foreach(NetworkId id, netIds) {
       NetworkInfo info = s.networkInfo(id);
+
+      // default new options
+      info.useRandomServer = false;
+      info.useAutoReconnect = true;
+      info.autoReconnectInterval = 60;
+      info.autoReconnectRetries = 20;
+      info.unlimitedReconnectRetries = false;
+      info.useAutoIdentify = false;
+      info.autoIdentifyService = "NickServ";
+      info.rejoinChannels = true;
+
       Core::updateNetwork(user(), info);
       s.removeNetworkInfo(id);
     }
@@ -211,7 +230,7 @@ void CoreSession::connectToNetwork(NetworkId id, const QVariant &previousState)
 
 void CoreSession::attachNetworkConnection(NetworkConnection *conn) {
   connect(conn, SIGNAL(connected(NetworkId)), this, SLOT(networkConnected(NetworkId)));
-  connect(conn, SIGNAL(disconnected(NetworkId)), this, SLOT(networkDisconnected(NetworkId)));
+  connect(conn, SIGNAL(quitRequested(NetworkId)), this, SLOT(networkDisconnected(NetworkId)));
 
   // I guess we don't need these anymore, client-side can just connect the network's signals directly
   //signalProxy()->attachSignal(conn, SIGNAL(connected(NetworkId)), SIGNAL(networkConnected(NetworkId)));
@@ -253,12 +272,9 @@ void CoreSession::networkConnected(NetworkId networkid) {
   Core::bufferInfo(user(), networkid, BufferInfo::StatusBuffer); // create status buffer
 }
 
+// called now only on /quit and requested disconnects, not on normal disconnects!
 void CoreSession::networkDisconnected(NetworkId networkid) {
-  // FIXME
-  // connection should only go away on explicit /part, and handle reconnections etcpp internally otherwise
-
-  Q_ASSERT(_connections.contains(networkid));
-  _connections.take(networkid)->deleteLater();
+  if(_connections.contains(networkid)) _connections.take(networkid)->deleteLater();
 }
 
 // FIXME switch to BufferId
@@ -322,6 +338,10 @@ QVariant CoreSession::sessionState() {
   return v;
 }
 
+void CoreSession::storeBufferLastSeen(BufferId buffer, const QDateTime &lastSeen) {
+  Core::setBufferLastSeen(user(), buffer, lastSeen);
+}
+
 void CoreSession::sendBacklog(BufferInfo id, QVariant v1, QVariant v2) {
   QList<QVariant> log;
   QList<Message> msglist;