Finally here: the long awaited auto reconnect! Your auto reconnect settings
[quassel.git] / src / core / coresession.cpp
index 33aeae8..23456ab 100644 (file)
  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
  ***************************************************************************/
 
+#include <QtScript>
+
 #include "core.h"
 #include "coresession.h"
 #include "networkconnection.h"
 
 #include "signalproxy.h"
+#include "buffersyncer.h"
 #include "storage.h"
 
 #include "network.h"
 #include "util.h"
 #include "coreusersettings.h"
 
-#include <QtScript>
-
 CoreSession::CoreSession(UserId uid, bool restoreState, QObject *parent) : QObject(parent),
     _user(uid),
     _signalProxy(new SignalProxy(SignalProxy::Server, 0, this)),
+    _bufferSyncer(new BufferSyncer(this)),
     scriptEngine(new QScriptEngine(this))
 {
 
@@ -67,6 +69,12 @@ CoreSession::CoreSession(UserId uid, bool restoreState, QObject *parent) : QObje
   loadSettings();
   initScriptEngine();
 
+  // init BufferSyncer
+  //QHash<BufferId, QDateTime> lastSeenHash = Core::bufferLastSeenDates(user());
+  //foreach(BufferId id, lastSeenHash.keys()) _bufferSyncer->requestSetLastSeen(id, lastSeenHash[id]);
+  // FIXME connect(_bufferSyncer, SIGNAL(lastSeenSet(BufferId, const QDateTime &)), this, SLOT(storeBufferLastSeen(BufferId, const QDateTime &)));
+  p->synchronize(_bufferSyncer);
+
   // Restore session state
   if(restoreState) restoreSessionState();
 
@@ -135,6 +143,17 @@ void CoreSession::loadSettings() {
     qDebug() << "Migrating Networksettings to DB Storage for User:" << user();
     foreach(NetworkId id, netIds) {
       NetworkInfo info = s.networkInfo(id);
+
+      // default new options
+      info.useRandomServer = false;
+      info.useAutoReconnect = true;
+      info.autoReconnectInterval = 60;
+      info.autoReconnectRetries = 20;
+      info.unlimitedReconnectRetries = false;
+      info.useAutoIdentify = false;
+      info.autoIdentifyService = "NickServ";
+      info.rejoinChannels = true;
+
       Core::updateNetwork(user(), info);
       s.removeNetworkInfo(id);
     }
@@ -211,13 +230,14 @@ void CoreSession::connectToNetwork(NetworkId id, const QVariant &previousState)
 
 void CoreSession::attachNetworkConnection(NetworkConnection *conn) {
   connect(conn, SIGNAL(connected(NetworkId)), this, SLOT(networkConnected(NetworkId)));
-  connect(conn, SIGNAL(disconnected(NetworkId)), this, SLOT(networkDisconnected(NetworkId)));
+  connect(conn, SIGNAL(quitRequested(NetworkId)), this, SLOT(networkDisconnected(NetworkId)));
 
   // I guess we don't need these anymore, client-side can just connect the network's signals directly
   //signalProxy()->attachSignal(conn, SIGNAL(connected(NetworkId)), SIGNAL(networkConnected(NetworkId)));
   //signalProxy()->attachSignal(conn, SIGNAL(disconnected(NetworkId)), SIGNAL(networkDisconnected(NetworkId)));
 
-  connect(conn, SIGNAL(displayMsg(Message::Type, QString, QString, QString, quint8)), this, SLOT(recvMessageFromServer(Message::Type, QString, QString, QString, quint8)));
+  connect(conn, SIGNAL(displayMsg(Message::Type, BufferInfo::Type, QString, QString, QString, quint8)),
+         this, SLOT(recvMessageFromServer(Message::Type, BufferInfo::Type, QString, QString, QString, quint8)));
   connect(conn, SIGNAL(displayStatusMsg(QString)), this, SLOT(recvStatusMsgFromServer(QString)));
 
 }
@@ -249,22 +269,19 @@ SignalProxy *CoreSession::signalProxy() const {
 
 // FIXME we need a sane way for creating buffers!
 void CoreSession::networkConnected(NetworkId networkid) {
-  Core::bufferInfo(user(), networkid); // create status buffer
+  Core::bufferInfo(user(), networkid, BufferInfo::StatusBuffer); // create status buffer
 }
 
+// called now only on /quit and requested disconnects, not on normal disconnects!
 void CoreSession::networkDisconnected(NetworkId networkid) {
-  // FIXME
-  // connection should only go away on explicit /part, and handle reconnections etcpp internally otherwise
-
-  Q_ASSERT(_connections.contains(networkid));
-  _connections.take(networkid)->deleteLater();
+  if(_connections.contains(networkid)) _connections.take(networkid)->deleteLater();
 }
 
 // FIXME switch to BufferId
 void CoreSession::msgFromClient(BufferInfo bufinfo, QString msg) {
   NetworkConnection *conn = networkConnection(bufinfo.networkId());
   if(conn) {
-    conn->userInput(bufinfo.bufferName(), msg);
+    conn->userInput(bufinfo, msg);
   } else {
     qWarning() << "Trying to send to unconnected network!";
   }
@@ -272,11 +289,11 @@ void CoreSession::msgFromClient(BufferInfo bufinfo, QString msg) {
 
 // ALL messages coming pass through these functions before going to the GUI.
 // So this is the perfect place for storing the backlog and log stuff.
-void CoreSession::recvMessageFromServer(Message::Type type, QString target, QString text, QString sender, quint8 flags) {
+void CoreSession::recvMessageFromServer(Message::Type type, BufferInfo::Type bufferType, QString target, QString text, QString sender, quint8 flags) {
   NetworkConnection *netCon = qobject_cast<NetworkConnection*>(this->sender());
   Q_ASSERT(netCon);
   
-  BufferInfo bufferInfo = Core::bufferInfo(user(), netCon->networkId(), target);
+  BufferInfo bufferInfo = Core::bufferInfo(user(), netCon->networkId(), bufferType, target);
   Message msg(bufferInfo, type, text, sender, flags);
   msg.setMsgId(Core::storeMessage(msg));
   Q_ASSERT(msg.msgId() != 0);
@@ -321,6 +338,10 @@ QVariant CoreSession::sessionState() {
   return v;
 }
 
+void CoreSession::storeBufferLastSeen(BufferId buffer, const QDateTime &lastSeen) {
+  Core::setBufferLastSeen(user(), buffer, lastSeen);
+}
+
 void CoreSession::sendBacklog(BufferInfo id, QVariant v1, QVariant v2) {
   QList<QVariant> log;
   QList<Message> msglist;
@@ -429,6 +450,23 @@ void CoreSession::updateNetwork(const NetworkInfo &info) {
 }
 
 void CoreSession::removeNetwork(NetworkId id) {
+  // Make sure the network is disconnected!
+  NetworkConnection *conn = _connections.value(id, 0);
+  if(conn) {
+    if(conn->connectionState() != Network::Disconnected) {
+      connect(conn, SIGNAL(disconnected(NetworkId)), this, SLOT(destroyNetwork(NetworkId)));
+      conn->disconnectFromIrc();
+    } else {
+      _connections.take(id)->deleteLater();  // TODO make this saner
+      destroyNetwork(id);
+    }
+  } else {
+    destroyNetwork(id);
+  }
+}
+
+void CoreSession::destroyNetwork(NetworkId id) {
+  Q_ASSERT(!_connections.contains(id));
   Network *net = _networks.take(id);
   if(net && Core::removeNetwork(user(), id)) {
     emit networkRemoved(id);