void CoreSession::attachNetworkConnection(NetworkConnection *conn) {
connect(conn, SIGNAL(connected(NetworkId)), this, SLOT(networkConnected(NetworkId)));
- connect(conn, SIGNAL(disconnected(NetworkId)), this, SLOT(networkDisconnected(NetworkId)));
+ connect(conn, SIGNAL(quitRequested(NetworkId)), this, SLOT(networkDisconnected(NetworkId)));
// I guess we don't need these anymore, client-side can just connect the network's signals directly
//signalProxy()->attachSignal(conn, SIGNAL(connected(NetworkId)), SIGNAL(networkConnected(NetworkId)));
Core::bufferInfo(user(), networkid, BufferInfo::StatusBuffer); // create status buffer
}
+// called now only on /quit and requested disconnects, not on normal disconnects!
void CoreSession::networkDisconnected(NetworkId networkid) {
- // FIXME
- // connection should only go away on explicit /part, and handle reconnections etcpp internally otherwise
-
- //Q_ASSERT(_connections.contains(networkid));
if(_connections.contains(networkid)) _connections.take(networkid)->deleteLater();
}
qWarning() << "Update request for unknown network received!";
return;
}
- _networks[info.networkId]->setNetworkInfo(info); qDebug() << "unlim" << info.unlimitedReconnectRetries << _networks[info.networkId]->unlimitedReconnectRetries();
+ _networks[info.networkId]->setNetworkInfo(info);
Core::updateNetwork(user(), info);
}