- eventManager()->registerObject(eventProcessor(), EventManager::HighPriority);
+ eventManager()->registerObject(eventStringifier(), EventManager::HighPriority, "earlyProcess"); // some need to be sent before statechange
+ eventManager()->registerObject(eventProcessor(), EventManager::HighPriority); // needs to process events *before* the stringifier!
eventManager()->registerObject(eventStringifier(), EventManager::NormalPriority);
eventManager()->registerObject(this, EventManager::LowPriority); // for sending MessageEvents to the client
eventManager()->registerObject(eventStringifier(), EventManager::NormalPriority);
eventManager()->registerObject(this, EventManager::LowPriority); // for sending MessageEvents to the client
// periodically save our session state
connect(&(Core::instance()->syncTimer()), SIGNAL(timeout()), this, SLOT(saveSessionState()));
// periodically save our session state
connect(&(Core::instance()->syncTimer()), SIGNAL(timeout()), this, SLOT(saveSessionState()));
- recvMessageFromServer(event->networkId(), event->msgType(), event->bufferType(), event->target(),
- event->text(), event->sender(), event->msgFlags());
+ recvMessageFromServer(event->networkId(), event->msgType(), event->bufferType(),
+ event->target().isNull()? "" : event->target(),
+ event->text().isNull()? "" : event->text(),
+ event->sender().isNull()? "" : event->sender(),
+ event->msgFlags());
connect(net, SIGNAL(displayMsg(NetworkId, Message::Type, BufferInfo::Type, const QString &, const QString &, const QString &, Message::Flags)),
SLOT(recvMessageFromServer(NetworkId, Message::Type, BufferInfo::Type, const QString &, const QString &, const QString &, Message::Flags)));
connect(net, SIGNAL(displayStatusMsg(QString)), SLOT(recvStatusMsgFromServer(QString)));
connect(net, SIGNAL(displayMsg(NetworkId, Message::Type, BufferInfo::Type, const QString &, const QString &, const QString &, Message::Flags)),
SLOT(recvMessageFromServer(NetworkId, Message::Type, BufferInfo::Type, const QString &, const QString &, const QString &, Message::Flags)));
connect(net, SIGNAL(displayStatusMsg(QString)), SLOT(recvStatusMsgFromServer(QString)));
- connect(net, SIGNAL(disconnected(NetworkId)), this, SLOT(destroyNetwork(NetworkId)));
+ connect(net, SIGNAL(disconnected(NetworkId)), SLOT(destroyNetwork(NetworkId)));